;DA_MAVERIK stages
;Strides2Glory
;The stage belongs to S2G/ strides2glory aka DA_MAVERIK 
;do not take credit or re-edit without my permission. 

;--------------------------------------------------------
[Info]
 ;Name of the stage.
name ="Valetine"
displayname="Valetine House"
versiondate=28/12/2010
mugenversion=04,14,2001
author=""
pal.defaults=1,2,3,4,5

;--------------------------------------------------------
[Camera]
 ;Camera starting position: Usually 0 for both
startx = 0
starty = 0

 ;Left and right bound of camera
 ;You may want to fiddle a bit with these values to make sure the
 ;background doesn't move too far or too little
 ;***
boundleft = -190
boundright = 230

 ;High and low bound of camera
 ;High is a negative number. Make is more negative if you want to
 ;camera to be able to move higher.
 ;Low should usually be 0.
 ;If omitted, defaults to -25 and 0 respectively
 ;***
boundhigh = 0
boundlow = 0

 ;This is how much the camera will move vertically towards the
 ;highest player. Valid values are from 0 to 1. A value of 0 will mean
 ;the camera does not move up at all. A value of 1 will makes the camera
 ;follow the highest player.
 ;Typically .2 for normal-sized backgrounds. You may need to pull this
 ;value up for taller backgrounds.
verticalfollow = .3

 ;Minimum vertical distance the highest player has to be from the floor,
 ;before the camera starts to move up to follow him. For extremely
 ;tall stages, a floor tension of about 20-30 coupled with a
 ;vertical-follow of .8 allows the camera to follow the action.
floortension = 0

 ;Horizontal distance player is from edge before camera starts to move
 ;left or right. Typically 50 or 60.
tension = 50


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
 ;Player 1 starting coordinates.
 ;p1startx is typically -70 and p2startx is 70.
 ;p1starty and p1startz should be 0.
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
 ;Distance from left/right edge of screen that player can move to
 ;Typically 15
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
 ;Z offset for drawing
 ;Adjust this value to move the ground level up/down in the screen.
 ;It's the position where the players stand at.
 ;Up - smaller, Down - larger
 ;***
zoffset = 225

 ;Leave this at 1. It makes the players face each other
autoturn = 1

 ;Set the following to 1 to have the background be reset between
 ;rounds.
resetBG = 1

hires = 1

;--------------------------------------------------------
[Shadow]
 ;This is the shadow darkening intensity. Valid values range from
 ;0 (lightest) to 256 (darkest). Defaults to 128 if omitted.
intensity = 96

 ;This is the shadow color given in r,g,b. Valid values for each
 ;range from 0 (lightest) to 255 (darkest).
 ;Defaults to 0,0,0 if omitted.
 ;intensity and color's effects add up to give the final shadow
 ;result.
color = 0,0,0

 ;This is the scale factor of the shadow. Use a big scale factor
 ;to make the shadow longer. You can use a NEGATIVE scale factor
 ;to make the shadow fall INTO the screen.
 ;Defaults to 0.4 if omitted.
yscale = .3

 ;This parameter lets you set the range over which the shadow is
 ;visible. The first value is the high level, and the second is
 ;the middle level. Both represent y-coordinates of the player.
 ;A shadow is invisible if the player is above the high level,
 ;and fully visible if below the middle level. The shadow is
 ;faded in between the two levels. This gives an effect of the
 ;shadow fading away as the player gets farther away from the
 ;ground. If omitted, defaults to no level effects (shadow is
 ;always fully visible).
fade.range = 0,0

;--------------------------------------------------------
[Reflection]
 ;Intensity of reflection (from 0 to 256). Set to 0 to have no
 ;reflection. Defaults to 0.
intensity = 0

;--------------------------------------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you don't want music. If an invalid filename is
 ;given, then no music will play. To play CD audio, put
 ;the track number followed by ".da". Using a track number of
 ;0 will play a random audio track. For example, to play
 ;track 3 from a music CD, use:
 ;  bgmusic = 3.da
bgmusic = sound/valentine_mansion.mp3

 ;Adjust the volume. 0 is normal, negative for softer, and
 ;positive for louder (only for mp3, mods and CDA)
bgvolume = 700

;========================================================
;--------------------------------------------------------
; Background definition
; ***
;-------------------------------------
; [BG x]
; type = ?       "Normal"/"Parallax"  (def: "normal")
; spriteno = ?, ? Sprite group and number: groupno, imgno  (req'd)
; start = ?, ?   Starting location (integer)  (def: 0, 0)
; delta = ?, ?   Change in location per camera unit moved (float)  (def: 1,1)
; trans = ?      Transparency settings: "none"/"add"/"add1"/"sub"" (def: "none")
; mask = ?       Masking (int): 0 - off, 1 - on  (def: 0)
; velocity = ?, ? Velocity: x, y (float): speed background moves (def: 0, 0)
; tile = ?, ?    Tiling: xtile, ytile (int): 0 - off, 1 - infinite,
;                        >1 - tile that number of times  (def: 0, 0) - only for Normal BG
; tilespacing = ?, ? Tiling: x, y (int) : space between tiles (def: 0, 0)
;  Parallax-only:
; xscale = ?, ?    Top xscale, bottom xscale (float)
; width = ?, ?     Top width, bottom width (int)  (use either this or above, but not both)
; yscalestart = ?  Starting y-scale (float, in percent)  (def: 100)
; yscaledelta = ?  Change in y-scale per unit (float, in percent)  (def: 0)
;-------------------------------------

;-------------------------------------
; Main background definition
[BGdef]
 ;Filename of sprite data
spr = valentine_mansion.sff

 ;Set to 1 if you want to clear the screen to magenta before
 ;drawing layer 0 (the default background). Good for spotting "holes"
 ;in your background.
 ;Remember to turn this off when you are done debugging the background,
 ;because it slows down performance.
debugbg = 0


;----------
; Start each background element with the following:
; Make sure it's "[BG n]", where n is anything you like (it's only used to
; report errors.) For example, you could use:  [BG TheFloor]
; Specify as many as you like. This is an example of a normal background:
;[BG 0]

 ;The background type goes here: for now, only NORMAL and PARALLAX
 ;If this line is omitted, the type will be assumed to be normal.
;type  = normal

 ;The sprite number to use for the background (from the SFF specified above)
 ;It's the group-number, followed by a comma, then the sprite-number
 ;*** Do not omit this line.
;spriteno = 0, 0

 ;This is the layer number, which determines where the sprite is drawn to.
 ;Valid values are 0 and 1.
 ;0 for background (behind characters), 1 for foreground (in front)
 ;If this line is omitted, the default value of 0 will be assumed.
;layerno = 0                

 ;This is the starting location of the background in the format
 ;x, y
 ;If this line is omitted, the default value of 0,0 will be assumed.
;start = 0, 0

 ;These are the number of pixels the background moves for every single unit
 ;of camera movement, in the format
 ;x, y
 ;For the main background (eg. the floor the players stand on) you'll want
 ;to use a delta of 1,1. Things farther away should have a smaller delta,
 ;like 0.5 for example. Things near the camera should have a larget delta.
 ;If this line is omitted, the default value of 1,1 will be assumed.
;delta = 1, 1

 ;Here is the transparency setting of the background.
 ;Valid values are:
 ;"none" for normal drawing
 ;"add" for colour addition (like a spotlight effect)
 ;"add1" for colour addition with background dimmed to 50% brightness
 ;"sub" for colour subtraction (like a shadow effect)
 ;If this line is omitted, it's assumed that there will be no transparency.
;trans = none

 ;Mask means whether or not to draw colour zero of a sprite.
 ;If you turn masking off, the background will take less CPU power to draw,
 ;so remember to turn it off on sprites that don't use it.
 ;If this line is omitted, it's assumed that there will be no masking.
;mask  = 0

 ;The format for tiling is x,y. For each of them, the value is:
 ;0 to use no tiling, 1 to tile, n where (n>1) to tile n times.
 ;If this line is omitted, it's assumed that there will be no tiling.
;tile  = 1, 0

 ;This is the x and y space between each tile, for tiled backgrounds
 ;If omitted, default value is 0,0
;tilespacing = 0,0

 ;This defines the drawing space, or "window" of the background. It's
 ;given in the form
 ;x1,y1, x2,y2
 ;where (x1,y1)-(x2,y2) define a rectangular box.
 ;Make the window smaller if you only want to draw part of the background.
 ;You normally do not have to change this setting. Value values range from
 ;0-319 for x, and 0-239 for y. The values are 0,0, 319,239 by default (full
 ;screen).
window = 0,0, 319, 239


;----------
;[BG 00]
;type = normal
;spriteno = 0, 1
;start = -145920, 0
;delta = 640, 0
;tile = 5, 0

[BG 01]
type = normal
spriteno = 0, 2
start = -144640, 0
delta = 640, 0
tile = 5, 0

[BG 02]
type = normal
spriteno = 0, 3
start = -143360, 0
delta = 640, 0
tile = 5, 0

[BG 03]
type = normal
spriteno = 0, 4
start = -142080, 0
delta = 640, 0
tile = 5, 0

[BG 04]
type = normal
spriteno = 0, 5
start = -140800, 0
delta = 640, 0
tile = 5, 0

[BG 05]
type = normal
spriteno = 0, 6
start = -139520, 0
delta = 640, 0
tile = 5, 0

[BG 06]
type = normal
spriteno = 0, 7
start = -138240, 0
delta = 640, 0
tile = 5, 0

[BG 07]
type = normal
spriteno = 0, 8
start = -136960, 0
delta = 640, 0
tile = 5, 0

[BG 08]
type = normal
spriteno = 0, 9
start = -135680, 0
delta = 640, 0
tile = 5, 0

[BG 09]
type = normal
spriteno = 0, 10
start = -134400, 0
delta = 640, 0
tile = 5, 0

[BG 10]
type = normal
spriteno = 0, 11
start = -133120, 0
delta = 640, 0
tile = 5, 0

[BG 11]
type = normal
spriteno = 0, 12
start = -131840, 0
delta = 640, 0
tile = 5, 0

[BG 12]
type = normal
spriteno = 0, 13
start = -130560, 0
delta = 640, 0
tile = 5, 0

[BG 13]
type = normal
spriteno = 0, 14
start = -129280, 0
delta = 640, 0
tile = 9, 0

[BG 14]
type = normal
spriteno = 0, 15
start = -128000, 0
delta = 640, 0
tile = 9, 0

[BG 15]
type = normal
spriteno = 0, 16
start = -126720, 0
delta = 640, 0
tile = 5, 0

[BG 016]
type = normal
spriteno = 0, 17
start = -125440, 0
delta = 640, 0
tile = 5, 0

[BG 017]
type = normal
spriteno = 0, 18
start = -124160, 0
delta = 640, 0
tile = 5, 0

[BG 018]
type = normal
spriteno = 0, 19
start = -122880, 0
delta = 640, 0
tile = 5, 0

[BG 019]
type = normal
spriteno = 0, 20
start = -121600, 0
delta = 640, 0
tile = 5, 0

[BG 020]
type = normal
spriteno = 0, 21
start = -120320, 0
delta = 640, 0
tile = 5, 0

[BG 021]
type = normal
spriteno = 0, 22
start = -119040, 0
delta = 640, 0
tile = 5, 0

[BG 022]
type = normal
spriteno = 0, 23
start = -117760, 0
delta = 640, 0
tile = 5, 0

[BG 023]
type = normal
spriteno = 0, 24
start = -116480, 0
delta = 640, 0
tile = 5, 0

[BG 024]
type = normal
spriteno = 0, 25
start = -115200, 0
delta = 640, 0
tile = 5, 0

[BG 025]
type = normal
spriteno = 0, 26
start = -113920, 0
delta = 640, 0
tile = 5, 0

[BG 026]
type = normal
spriteno = 0, 27
start = -112640, 0
delta = 640, 0
tile = 5, 0

[BG 027]
type = normal
spriteno = 0, 28
start = -111360, 0
delta = 640, 0
tile = 5, 0

[BG 028]
type = normal
spriteno = 0, 29
start = -110080, 0
delta = 640, 0
tile = 5, 0

[BG 029]
type = normal
spriteno = 0, 30
start = -108800, 0
delta = 640, 0
tile = 5, 0

[BG 030]
type = normal
spriteno = 0, 31
start = -107520, 0
delta = 640, 0
tile = 5, 0

[BG 031]
type = normal
spriteno = 0, 32
start = -106240, 0
delta = 640, 0
tile = 5, 0

[BG 032]
type = normal
spriteno = 0, 33
start = -104960, 0
delta = 640, 0
tile = 5, 0

[BG 033]
type = normal
spriteno = 0, 34
start = -103680, 0
delta = 640, 0
tile = 5, 0

[BG 034]
type = normal
spriteno = 0, 35
start = -102400, 0
delta = 640, 0
tile = 5, 0

[BG 035]
type = normal
spriteno = 0, 36
start = -101120, 0
delta = 640, 0
tile = 9, 0

[BG 036]
type = normal
spriteno = 0, 37
start = -99840, 0
delta = 640, 0
tile = 9, 0

[BG 037]
type = normal
spriteno = 0, 38
start = -98560, 0
delta = 640, 0
tile = 9, 0

[BG 038]
type = normal
spriteno = 0, 39
start = -97280, 0
delta = 640, 0
tile = 5, 0

[BG 039]
type = normal
spriteno = 0, 40
start = -96000, 0
delta = 640, 0
tile = 5, 0

[BG 040]
type = normal
spriteno = 0, 41
start = -94720, 0
delta = 640, 0
tile = 5, 0

[BG 041]
type = normal
spriteno = 0, 42
start = -93440, 0
delta = 640, 0
tile = 5, 0

[BG 042]
type = normal
spriteno = 0, 43
start = -92160, 0
delta = 640, 0
tile = 5, 0

[BG 043]
type = normal
spriteno = 0, 44
start = -90880, 0
delta = 640, 0
tile = 5, 0

[BG 044]
type = normal
spriteno = 0, 45
start = -89600, 0
delta = 640, 0
tile = 5, 0

[BG 044]
type = normal
spriteno = 0, 46
start = -88320, 0
delta = 640, 0
tile = 5, 0

[BG 045]
type = normal
spriteno = 0, 47
start = -87040, 0
delta = 640, 0
tile = 5, 0

[BG 046]
type = normal
spriteno = 0, 48
start = -85760, 0
delta = 640, 0
tile = 5, 0

[BG 047]
type = normal
spriteno = 0, 49
start = -84480, 0
delta = 640, 0
tile = 5, 0

[BG 048]
type = normal
spriteno = 0, 50
start = -83200, 0
delta = 640, 0
tile = 5, 0

[BG 049]
type = normal
spriteno = 0, 51
start = -81920, 0
delta = 640, 0
tile = 5, 0

[BG 050]
type = normal
spriteno = 0, 52
start = -80640, 0
delta = 640, 0
tile = 5, 0

[BG 051]
type = normal
spriteno = 0, 53
start = -79360, 0
delta = 640, 0
tile = 5, 0

[BG 052]
type = normal
spriteno = 0, 54
start = -78080, 0
delta = 640, 0
tile = 5, 0

[BG 053]
type = normal
spriteno = 0, 55
start = -76800, 0
delta = 640, 0
tile = 5, 0

[BG 054]
type = normal
spriteno = 0, 56
start = -75520, 0
delta = 640, 0
tile = 5, 0

[BG 055]
type = normal
spriteno = 0, 57
start = -74240, 0
delta = 640, 0
tile = 5, 0

[BG 056]
type = normal
spriteno = 0, 58
start = -72960, 0
delta = 640, 0
tile = 5, 0

[BG 057]
type = normal
spriteno = 0, 59
start = -71680, 0
delta = 640, 0
tile = 5, 0

[BG 058]
type = normal
spriteno = 0, 60
start = -70400, 0
delta = 640, 0
tile = 5, 0

[BG 059]
type = normal
spriteno = 0, 61
start = -69120, 0
delta = 640, 0
tile = 5, 0

[BG 060]
type = normal
spriteno = 0, 62
start = -67840, 0
delta = 640, 0
tile = 5, 0

[BG 061]
type = normal
spriteno = 0, 63
start = -66560, 0
delta = 640, 0
tile = 5, 0

[BG 062]
type = normal
spriteno = 0, 64
start = -65280, 0
delta = 640, 0
tile = 5, 0

[BG 063]
type = normal
spriteno = 0, 65
start = -64000, 0
delta = 640, 0
tile = 5, 0

[BG 064]
type = normal
spriteno = 0, 66
start = -62720, 0
delta = 640, 0
tile = 5, 0

[BG 055]
type = normal
spriteno = 0, 67
start = -61440, 0
delta = 640, 0
tile = 5, 0

[BG 066]
type = normal
spriteno = 0, 68
start = -60160, 0
delta = 640, 0
tile = 5, 0

[BG 067]
type = normal
spriteno = 0, 69
start = -58880, 0
delta = 640, 0
tile = 5, 0

[BG 068]
type = normal
spriteno = 0, 70
start = -57600, 0
delta = 640, 0
tile = 5, 0

[BG 069]
type = normal
spriteno = 0, 71
start = -56320, 0
delta = 640, 0
tile = 5, 0

[BG 070]
type = normal
spriteno = 0, 72
start = -55040, 0
delta = 640, 0
tile = 5, 0

[BG 071]
type = normal
spriteno = 0, 73
start = -53760, 0
delta = 640, 0
tile = 5, 0

[BG 072]
type = normal
spriteno = 0, 74
start = -52480, 0
delta = 640, 0
tile = 5, 0

[BG 073]
type = normal
spriteno = 0, 75
start = -51200, 0
delta = 640, 0
tile = 5, 0

[BG 074]
type = normal
spriteno = 0, 76
start = -49920, 0
delta = 640, 0
tile = 5, 0

[BG 075]
type = normal
spriteno = 0, 77
start = -48640, 0
delta = 640, 0
tile = 5, 0

[BG 076]
type = normal
spriteno = 0, 78
start = -47360, 0
delta = 640, 0
tile = 5, 0

[BG 077]
type = normal
spriteno = 0, 79
start = -46080, 0
delta = 640, 0
tile = 4, 0

[BG 078]
type = normal
spriteno = 0, 80
start = -44800, 0
delta = 640, 0
tile = 4, 0

[BG 079]
type = normal
spriteno = 0, 81
start = -43520, 0
delta = 640, 0
tile = 4, 0

[BG 080]
type = normal
spriteno = 0, 82
start = -42240, 0
delta = 640, 0
tile = 4, 0

[BG 081]
type = normal
spriteno = 0, 83
start = -40960, 0
delta = 640, 0
tile = 4, 0

[BG 082]
type = normal
spriteno = 0, 84
start = -39680, 0
delta = 640, 0
tile = 4, 0

[BG 083]
type = normal
spriteno = 0, 85
start = -38400, 0
delta = 640, 0
tile = 4, 0

[BG 084]
type = normal
spriteno = 0, 86
start = -37120, 0
delta = 640, 0
tile = 4, 0

[BG 085]
type = normal
spriteno = 0, 87
start = -35840, 0
delta = 640, 0
tile = 4, 0

[BG 086]
type = normal
spriteno = 0, 88
start = -34560, 0
delta = 640, 0
tile = 4, 0

[BG 087]
type = normal
spriteno = 0, 89
start = -33280, 0
delta = 640, 0
tile = 4, 0

[BG 088]
type = normal
spriteno = 0, 90
start = -32000, 0
delta = 640, 0
tile = 4, 0

[BG 089]
type = normal
spriteno = 0, 91
start = -30720, 0
delta = 640, 0
tile = 4, 0

[BG 090]
type = normal
spriteno = 0, 92
start = -29440, 0
delta = 640, 0
tile = 4, 0

[BG 091]
type = normal
spriteno = 0, 93
start = -28160, 0
delta = 640, 0
tile = 4, 0

[BG 092]
type = normal
spriteno = 0, 94
start = -26880, 0
delta = 640, 0
tile = 4, 0

[BG 093]
type = normal
spriteno = 0, 95
start = -25600, 0
delta = 640, 0
tile = 4, 0

[BG 094]
type = normal
spriteno = 0, 96
start = -24320, 0
delta = 640, 0
tile = 4, 0

[BG 095]
type = normal
spriteno = 0, 97
start = -23040, 0
delta = 640, 0
tile = 4, 0

[BG 096]
type = normal
spriteno = 0, 98
start = -21760, 0
delta = 640, 0
tile = 4, 0

[BG 097]
type = normal
spriteno = 0, 99
start = -20480, 0
delta = 640, 0
tile = 4, 0

[BG 098]
type = normal
spriteno = 0, 100
start = -19200, 0
delta = 640, 0
tile = 4, 0

[BG 099]
type = normal
spriteno = 0, 101
start = -17920, 0
delta = 640, 0
tile = 4, 0

[BG 100]
type = normal
spriteno = 0, 102
start = -16640, 0
delta = 640, 0
tile = 4, 0

[BG 101]
type = normal
spriteno = 0, 103
start = -15360, 0
delta = 640, 0
tile = 4, 0

[BG 102]
type = normal
spriteno = 0, 104
start = -14080, 0
delta = 640, 0
tile = 4, 0

[BG 103]
type = normal
spriteno = 0, 105
start = -12800, 0
delta = 640, 0
tile = 4, 0

[BG 104]
type = normal
spriteno = 0, 106
start = -11520, 0
delta = 640, 0
tile = 4, 0

[BG 105]
type = normal
spriteno = 0, 107
start = -10240, 0
delta = 640, 0
tile = 4, 0

[BG 106]
type = normal
spriteno = 0, 108
start = -8960, 0
delta = 640, 0
tile = 4, 0

[BG 107]
type = normal
spriteno = 0, 109
start = -7680, 0
delta = 640, 0
tile = 4, 0

[BG 108]
type = normal
spriteno = 0, 110
start = -6400, 0
delta = 640, 0
tile = 4, 0

[BG 109]
type = normal
spriteno = 0, 111
start = -5120, 0
delta = 640, 0
tile = 4, 0

[BG 110]
type = normal
spriteno = 0, 112
start = -3840, 0
delta = 640, 0
tile = 4, 0

[BG 111]
type = normal
spriteno = 0, 113
start = -2560, 0
delta = 640, 0
tile = 4, 0

[BG 112]
type = normal
spriteno = 0, 114
start = -1280, 0
delta = 640, 0
tile = 4, 0

[BG 113]
type = normal
spriteno = 0, 115
start = 0, 0
delta = 640, 0
tile = 4, 0

[BG 114]
type = normal
spriteno = 0, 116
start = 1280, 0
delta = 640, 0
tile = 5, 0

[BG 115]
type = normal
spriteno = 0, 117
start = 2560, 0
delta = 640, 0
tile = 5, 0

[BG 116]
type = normal
spriteno = 0, 118
start = 3840, 0
delta = 640, 0
tile = 5, 0

[BG 117]
type = normal
spriteno = 0, 119
start = 5120, 0
delta = 640, 0
tile = 5, 0

[BG 118]
type = normal
spriteno = 0, 120
start = 6400, 0
delta = 640, 0
tile = 5, 0

[BG 119]
type = normal
spriteno = 0, 121
start = 7680, 0
delta = 640, 0
tile = 5, 0

[BG 120]
type = normal
spriteno = 0, 122
start = 8960, 0
delta = 640, 0
tile = 5, 0

[BG 121]
type = normal
spriteno = 0, 123
start = 10240, 0
delta = 640, 0
tile = 5, 0

[BG 122]
type = normal
spriteno = 0, 124
start = 11520, 0
delta = 640, 0
tile = 5, 0

[BG 123]
type = normal
spriteno = 0, 125
start = 12800, 0
delta = 640, 0
tile = 5, 0

[BG 124]
type = normal
spriteno = 0, 126
start = 14080, 0
delta = 640, 0
tile = 5, 0

[BG 125]
type = normal
spriteno = 0, 127
start = 15360, 0
delta = 640, 0
tile = 5, 0


[BG 126]
type = normal
spriteno = 0, 128
start = 16640, 0
delta = 640, 0
tile = 5, 0

[BG 127]
type = normal
spriteno = 0, 129
start = 17920, 0
delta = 640, 0
tile = 5, 0

[BG 128]
type = normal
spriteno = 0, 130
start = 19200, 0
delta = 640, 0
tile = 5, 0

[BG 129]
type = normal
spriteno = 0, 131
start = 20480, 0
delta = 640, 0
tile = 5, 0

[BG 130]
type = normal
spriteno = 0, 132
start = 21760, 0
delta = 640, 0
tile = 5, 0

[BG 131]
type = normal
spriteno = 0, 133
start = 23040, 0
delta = 640, 0
tile = 5, 0

[BG 132]
type = normal
spriteno = 0, 134
start = 24320, 0
delta = 640, 0
tile = 5, 0

[BG 133]
type = normal
spriteno = 0, 135
start = 25600, 0
delta = 640, 0
tile = 5, 0

[BG 134]
type = normal
spriteno = 0, 136
start = 26880, 0
delta = 640, 0
tile = 5, 0

[BG 135]
type = normal
spriteno = 0, 137
start = 28160, 0
delta = 640, 0
tile = 5, 0

[BG 136]
type = normal
spriteno = 0, 138
start = 29440, 0
delta = 640, 0
tile = 5, 0

[BG 137]
type = normal
spriteno = 0, 139
start = 30720, 0
delta = 640, 0
tile = 5, 0

[BG 138]
type = normal
spriteno = 0, 140
start = 32000, 0
delta = 640, 0
tile = 5, 0

[BG 139]
type = normal
spriteno = 0, 141
start = 33280, 0
delta = 640, 0
tile = 5, 0

[BG 140]
type = normal
spriteno = 0, 142
start = 34560, 0
delta = 640, 0
tile = 5, 0

[BG 141]
type = normal
spriteno = 0, 143
start = 35840, 0
delta = 640, 0
tile = 5, 0

[BG 142]
type = normal
spriteno = 0, 144
start = 37120, 0
delta = 640, 0
tile = 5, 0

[BG 143]
type = normal
spriteno = 0, 145
start = 38400, 0
delta = 640, 0
tile = 5, 0

[BG 144]
type = normal
spriteno = 0, 146
start = 39680, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 147
start = 40960, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 148
start = 42240, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 149
start = 43520, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 150
start = 44800, 0
delta = 640, 0
tile = 5, 0

[BG 149]
type = normal
spriteno = 0, 151
start = 46080, 0
delta = 640, 0
tile = 5, 0


[BG 126]
type = normal
spriteno = 0, 152
start = 47360, 0
delta = 640, 0
tile = 5, 0

[BG 127]
type = normal
spriteno = 0, 153
start = 48640, 0
delta = 640, 0
tile = 5, 0

[BG 128]
type = normal
spriteno = 0, 154
start = 49920, 0
delta = 640, 0
tile = 5, 0

[BG 129]
type = normal
spriteno = 0, 155
start = 51200, 0
delta = 640, 0
tile = 5, 0

[BG 130]
type = normal
spriteno = 0, 156
start = 52480, 0
delta = 640, 0
tile = 5, 0

[BG 131]
type = normal
spriteno = 0, 157
start = 53760, 0
delta = 640, 0
tile = 5, 0

[BG 132]
type = normal
spriteno = 0, 158
start = 55040, 0
delta = 640, 0
tile = 5, 0

[BG 133]
type = normal
spriteno = 0, 159
start = 56320, 0
delta = 640, 0
tile = 5, 0

[BG 134]
type = normal
spriteno = 0, 160
start = 57600, 0
delta = 640, 0
tile = 5, 0

[BG 135]
type = normal
spriteno = 0, 161
start = 58880, 0
delta = 640, 0
tile = 5, 0

[BG 136]
type = normal
spriteno = 0, 162
start = 60160, 0
delta = 640, 0
tile = 5, 0

[BG 137]
type = normal
spriteno = 0, 163
start = 61440, 0
delta = 640, 0
tile = 5, 0

[BG 138]
type = normal
spriteno = 0, 164
start = 62720, 0
delta = 640, 0
tile = 5, 0

[BG 139]
type = normal
spriteno = 0, 165
start = 64000, 0
delta = 640, 0
tile = 5, 0

[BG 140]
type = normal
spriteno = 0, 166
start = 65280, 0
delta = 640, 0
tile = 5, 0

[BG 141]
type = normal
spriteno = 0, 167
start = 66560, 0
delta = 640, 0
tile = 5, 0

[BG 142]
type = normal
spriteno = 0, 168
start = 67840, 0
delta = 640, 0
tile = 5, 0

[BG 143]
type = normal
spriteno = 0, 169
start = 69120, 0
delta = 640, 0
tile = 5, 0

[BG 144]
type = normal
spriteno = 0, 170
start = 70400, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 171
start = 71680, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 172
start = 72960, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 173
start = 74240, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 174
start = 75520, 0
delta = 640, 0
tile = 5, 0

[BG 149]
type = normal
spriteno = 0, 175
start = 76800, 0
delta = 640, 0
tile = 5, 0

[BG 149]
type = normal
spriteno = 0, 176
start = 78080, 0
delta = 640, 0
tile = 5, 0

[BG 126]
type = normal
spriteno = 0, 177
start = 79360, 0
delta = 640, 0
tile = 5, 0

[BG 127]
type = normal
spriteno = 0, 178
start = 80640, 0
delta = 640, 0
tile = 5, 0

[BG 128]
type = normal
spriteno = 0, 179
start = 81920, 0
delta = 640, 0
tile = 5, 0

[BG 129]
type = normal
spriteno = 0, 180
start = 83200, 0
delta = 640, 0
tile = 5, 0

[BG 130]
type = normal
spriteno = 0, 181
start = 84480, 0
delta = 640, 0
tile = 5, 0

[BG 131]
type = normal
spriteno = 0, 182
start = 85760, 0
delta = 640, 0
tile = 5, 0

[BG 132]
type = normal
spriteno = 0, 183
start = 87040, 0
delta = 640, 0
tile = 5, 0

[BG 133]
type = normal
spriteno = 0, 184
start = 88320, 0
delta = 640, 0
tile = 5, 0

[BG 134]
type = normal
spriteno = 0, 185
start = 89600, 0
delta = 640, 0
tile = 5, 0

[BG 135]
type = normal
spriteno = 0, 186
start = 90880, 0
delta = 640, 0
tile = 5, 0

[BG 136]
type = normal
spriteno = 0, 187
start = 92160, 0
delta = 640, 0
tile = 5, 0

[BG 137]
type = normal
spriteno = 0, 188
start = 93440, 0
delta = 640, 0
tile = 5, 0

[BG 138]
type = normal
spriteno = 0, 189
start = 94720, 0
delta = 640, 0
tile = 5, 0

[BG 139]
type = normal
spriteno = 0, 190
start = 97280, 0
delta = 640, 0
tile = 5, 0

[BG 140]
type = normal
spriteno = 0, 191
start = 98560, 0
delta = 640, 0
tile = 5, 0

[BG 141]
type = normal
spriteno = 0, 192
start = 99840, 0
delta = 640, 0
tile = 5, 0

[BG 142]
type = normal
spriteno = 0, 193
start = 101120, 0
delta = 640, 0
tile = 5, 0

[BG 143]
type = normal
spriteno = 0, 194
start = 102400, 0
delta = 640, 0
tile = 5, 0

[BG 144]
type = normal
spriteno = 0, 195
start = 103680, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 196
start = 104960, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 197
start = 106240, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 198
start = 107520, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 199
start = 108800, 0
delta = 640, 0
tile = 5, 0

[BG 149]
type = normal
spriteno = 0, 200
start = 110080, 0
delta = 640, 0
tile = 5, 0

[BG 142]
type = normal
spriteno = 0, 201
start = 111360, 0
delta = 640, 0
tile = 5, 0

[BG 143]
type = normal
spriteno = 0, 202
start = 112640, 0
delta = 640, 0
tile = 5, 0

[BG 144]
type = normal
spriteno = 0, 203
start = 113920, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 204
start = 115200, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 205
start = 116480, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 206
start = 117760, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 207
start = 119040, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 208
start = 120320, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 209
start = 121600, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 210
start = 122880, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 211
start = 124160, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 212
start = 125440, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 213
start = 126720, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 214
start = 128000, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 215
start = 129280, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 216
start = 130560, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 217
start = 131840, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 218
start = 133120, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 219
start = 134400, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 220
start = 135680, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 221
start = 136960, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 222
start = 138240, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 223
start = 139520, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 224
start = 140800, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 225
start = 142080, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 226
start = 143360, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 227
start = 144640, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 228
start = 145920, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 229
start = 147200, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 230
start = 148480, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 231
start = 149760, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 232
start = 151040, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 233
start = 152320, 0
delta = 640, 0
tile = 5, 0

[BG 147]
type = normal
spriteno = 0, 234
start = 153600, 0
delta = 640, 0
tile = 5, 0

[BG 148]
type = normal
spriteno = 0, 235
start = 154880, 0
delta = 640, 0
tile = 5, 0

[BG 145]
type = normal
spriteno = 0, 236
start = 156160, 0
delta = 640, 0
tile = 5, 0

[BG 146]
type = normal
spriteno = 0, 237
start = 157440, 0
delta = 640, 0
tile = 5, 0

;------------------------------------------------------------------
[BG lighting brightness]
type=anim
actionno=1
start=0,0
mask=0
delta=2,2
start = 0, -320


[begin action 1]
10,0, 0,0, 500
10,1, 0,0, 5,,A
10,2, 0,0, 2,,A
10,3, 0,0, 2,,A
10,4, 0,0, 2,,A
10,5, 0,0, 2,,A
10,6, 0,0, 2,,A
10,7, 0,0, 2,,A
10,0, 0,0, 94
;------------------------------
[BG Light]
type = anim
actionno = 50
start = 0,0
delta = 1.88,1.88
mask = 1
tile = 0, 0
layerno = 1

[Begin action 50]
50,0, 0,0, 15,, A

[Files]
sprite=
sound=
anim=
cmd=
cns=
st=
stcommon=
[Arcade]
intro.storyboard=
ending.storyboard=
