[Info]
name ="The Grove"
;GuiltyGearXX AC ý����

[Camera]
startx =0
starty =0
boundleft  = -224
boundright = 224
boundhigh  = -167
boundlow   = 0
tension = 50
verticalfollow = .92
floortension = 106

[PlayerInfo]
p1startx =-70
p1starty =0
p1startz =0
p1facing =1

p2startx =70
p2starty =0
p2startz =0
p2facing =-1

leftbound =-1000
rightbound =1000
topbound =0
botbound =0

[Scaling]
topz =0
botz =50
topscale =1
botscale =1.2

[Bound]
screenleft  =15
screenright =15

[StageInfo]
zoffset = 222�@�@�@  �@�@�@�@;�n��
autoturn = 2                 ;�e�̒���
resetBG = 0
hires = 1

[Shadow]                     ;�e
color = 100,100,100
yscale = 0;.27
reflect = 1

[Reflection]
intensity = 128

[Music]
bgmusic  = sound/TheGrove.mp3
bgvolume = 700

;----------------------------------------------------------------------
[BGdef]
spr = ggxxac_grove.sff
debugbg = 0

[BG ��]
type = normal
spriteno =0, 0
layerno = 0
start = 0,64
delta = 1.13,1.52
trans = none
mask = 1

[BG ��]
type = anim
layerno = 0
actionno = 1
start = 0,128
delta = 2,2
trans = None 
mask = 0

[BG ��]
type = normal
spriteno =0, 1
layerno = 0
start = 0,128
delta = 2,2
trans = none
mask = 1

[BG ��2]
type = normal
spriteno =0, 2
layerno = 0
start = 0,128
delta = 2,2
trans = none
mask = 1

[BG ��3]
type = normal
spriteno =0, 3
layerno = 0
start = 0,128
delta = 2,2
trans = none
mask = 1

[BG ��01]
type = anim
layerno = 0
actionno = 10
start = -700,400
delta = 2,2
trans = None 
mask = 0

[BG ��02]
type = anim
layerno = 0
actionno = 11
start = -509,357
delta = 2,2
trans = None 
mask = 0

[BG ��03]
type = anim
layerno = 0
actionno = 14
start = -201,348
delta = 2,2
trans = None 
mask = 0

[BG ��04]
type = anim
layerno = 0
actionno = 13
start = -144,357
delta = 2,2
trans = None 
mask = 0

[BG ��05]
type = anim
layerno = 0
actionno = 15
start = -16,408
delta = 2,2
trans = None 
mask = 0

[BG ��06]
type = anim
layerno = 0
actionno = 16
start = -43,387
delta = 2,2
trans = None 
mask = 0

[BG ��7]
type = anim
layerno = 0
actionno = 17
start = 92,337
delta = 2,2
trans = None 
mask = 0

[BG ��08]
type = anim
layerno = 0
actionno = 18
start = 247,372
delta = 2,2
trans = None 
mask = 0

[BG ��09]
type = anim
layerno = 0
actionno = 19
start = 286,381
delta = 2,2
trans = None 
mask = 0

[BG ��10]
type = anim
layerno = 0
actionno = 20
start = 644,331
delta = 2,2
trans = None 
mask = 0

;////////////�A�j��////////////////
[Begin Action 1]
1,0, 0,0, 12
1,1, 0,0, 12
1,2, 0,0, 12
1,3, 0,0, 12
1,4, 0,0, 12
1,5, 0,0, 12
1,6, 0,0, 12
1,7, 0,0, 12
1,8, 0,0, 12
1,9, 0,0, 12
1,10, 0,0, 12
1,11, 0,0, 12
1,12, 0,0, 12
1,11, 0,0, 12
1,10, 0,0, 12
1,9, 0,0, 12
1,8, 0,0, 12
1,7, 0,0, 12
1,6, 0,0, 12
1,5, 0,0, 12
1,4, 0,0, 12
1,3, 0,0, 12
1,2, 0,0, 12
1,1, 0,0, 12
1,0, 0,0, 12
1,13, 0,0, 12
1,14, 0,0, 12
1,15, 0,0, 12
1,16, 0,0, 12
1,17, 0,0, 12
1,18, 0,0, 12
1,19, 0,0, 12
1,21, 0,0, 12
1,22, 0,0, 12
1,23, 0,0, 12
1,24, 0,0, 12
1,23, 0,0, 12
1,22, 0,0, 12
1,21, 0,0, 12
1,20, 0,0, 12
1,19, 0,0, 12
1,18, 0,0, 12
1,17, 0,0, 12
1,16, 0,0, 12
1,15, 0,0, 12
1,14, 0,0, 12
1,13, 0,0, 12

[Begin Action 10]
10,0, 0,0, 15
10,1, 0,0, 15
10,2, 0,0, 15
10,1, 0,0, 15
10,0, 0,0, 15
10,3, 0,0, 15
10,4, 0,0, 15

[Begin Action 11]
11,1, 0,0, 15
11,0, 0,0, 15
11,3, 0,0, 15
11,4, 0,0, 15
11,0, 0,0, 15
11,1, 0,0, 15
11,2, 0,0, 15

[Begin Action 14]
14,3, 0,0, 15
14,4, 0,0, 15
14,0, 0,0, 15
14,1, 0,0, 15
14,2, 0,0, 15
14,1, 0,0, 15
14,0, 0,0, 15

[Begin Action 13]
13,4, 0,0, 15
13,0, 0,0, 15
13,1, 0,0, 15
13,2, 0,0, 15
13,1, 0,0, 15
13,0, 0,0, 15
13,3, 0,0, 15

[Begin Action 15]
15,2, 0,0, 15
15,1, 0,0, 15
15,0, 0,0, 15
15,3, 0,0, 15
15,4, 0,0, 15
15,0, 0,0, 15
15,1, 0,0, 15

[Begin Action 16]
16,0, 0,0, 15
16,1, 0,0, 15
16,2, 0,0, 15
16,1, 0,0, 15
16,0, 0,0, 15
16,3, 0,0, 15
16,4, 0,0, 15

[Begin Action 17]
17,1, 0,0, 15
17,0, 0,0, 15
17,3, 0,0, 15
17,4, 0,0, 15
17,0, 0,0, 15
17,1, 0,0, 15
17,2, 0,0, 15

[Begin Action 18]
18,4, 0,0, 15
18,0, 0,0, 15
18,1, 0,0, 15
18,2, 0,0, 15
18,1, 0,0, 15
18,0, 0,0, 15
18,3, 0,0, 15

[Begin Action 19]
19,2, 0,0, 15
19,1, 0,0, 15
19,0, 0,0, 15
19,3, 0,0, 15
19,4, 0,0, 15
19,0, 0,0, 15
19,1, 0,0, 15

[Begin Action 20]
20,0, 0,0, 15
20,1, 0,0, 15
20,2, 0,0, 15
20,1, 0,0, 15
20,0, 0,0, 15
20,3, 0,0, 15
20,4, 0,0, 15