[Info]
name = "Hot Pursuit"

[Camera]
startx = 0
starty = 0
boundleft = -129
boundright = 129
boundhigh = -25
boundlow = 0
verticalfollow = 0
floortension = 0
tension =50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 27
screenright = 27

[StageInfo]
zoffset = 222
zoffsetlink = 34
autoturn = 1
resetBG = 1
hires= 1

[Shadow]
intensity = 96
color = 32,48,16
yscale = 0
fade.range = 1,1

[Reflection]
intensity = 0

[Music]
bgmusic = sound/HotPorsuit.mp3
bgvolume = 700

[BGdef]
spr = bbb-ren.sff
debugbg = 0

;----------------------------------------------
;Landscape

[BG 12 Peoples]
type = normal
spriteno = 0,0
layerno = 0
start = 0,0
delta = 1,0
velocity = -0.1
tile = 1,0
mask = 0

[BG 12 Peoples]
type = normal
spriteno = 0,1
layerno = 0
start = 0,0
delta = 1,0
tile = 1,0
velocity = -0.1
trans = add
mask = 0

[BG 12 Peoples]
type = normal
spriteno = 0,2
layerno = 0
start = 0,0
delta = 1,0
velocity = -0.1
tile = 1,0
trans = add
mask = 0

;----------------------------------------------------------------------------
;Helicopter

[BG 12 Peoples]
type = normal
spriteno = 4,0
layerno = 0
start = 100,150
tile = 0,0
delta = 1,2
mask = 1
sin.x = -21.5, 600, 2
sin.y = 12, 400, 2

[BG 12 Peoples]
type = normal
spriteno = 4,1
layerno = 0
start = 100,150
tile = 0,0
delta = 1,2
trans = add
mask = 1
sin.x = -21.5, 600, 2
sin.y = 12, 400, 2

[BG 12 Peoples]
type = normal
spriteno = 4,2
layerno = 0
start = 100,150
tile = 0,0
delta = 1,2
trans = add
mask = 1
sin.x = -21.5, 600, 2
sin.y = 12, 400, 2

;----------------------------------------------------------------------------------------------
;Little People

[BG guy]
type = anim
actionno = 1
start = -63,150
delta = 1,2
id = 1
layerno = 0
sin.x = -21.5, 600, 2
sin.y = 12, 400, 2

[Begin Action 1]
5,0,0,0,5, H
5,1,0,0,5, H
5,2,0,0,5, H
5,3,0,0,5, H

;----------------------------------------------------------
;Propeller

[BG propeller]
type = anim
actionno = 2
start = 100,150
delta = 1,2
layerno = 0
sin.x = -21.5, 600, 2
sin.y = 12, 400, 2

[Begin Action 2]
6,0,0,0,3
6,1,0,0,3
6,2,0,0,3

;------------------------------------------------------------------------
;Trees

[BG 12 Peoples]
type = normal
spriteno = 1,0
layerno = 0
start = 0,70
delta = 1,0
tile = 1,0
velocity = -18.5
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 1,1
layerno = 0
start = 0,70
delta = 1,0
tile = 1,0
trans = add
velocity = -18.5
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 1,2
layerno = 0
start = 0,70
tile = 1,0
delta = 1,0
velocity = -18.5
trans = add
mask = 1

;----------------------------------------------------------------
;Platform

[BG 12 Peoples]
type = normal
spriteno = 2,0
layerno = 0
id = 34
start = 0,0
delta = 2,2
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 2,1
layerno = 0
start = 0,0
delta = 2,2
id = 34
trans = add
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 2,2
layerno = 0
start = 0,0
id = 34
delta = 2,2
trans = add
mask = 1

;--------------------------------------------------------------------
;Platform frontlayer

[BG 12 Peoples]
type = normal
spriteno = 3,0
layerno = 1
start = 0,498
delta = 2,2
id = 34
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 3,1
layerno = 1
start = 0,498
delta = 2,2
trans = add
id = 34
mask = 1

[BG 12 Peoples]
type = normal
spriteno = 3,2
layerno = 1
start = 0,498
delta = 2,2
trans = add
id = 34
mask = 1


[BGCtrlDef Platform]
looptime = 20
ctrlid = 34

[BGCtrl shake]
type = siny
time = 0
value = 1, 4, 0


[BGCtrl shake]
type = siny
time = 10
value = 0, 0, 0