;by MOTVN - Catinbags - Tamez
;ALPHA CONCEPT TEST 2
[Info]
name = "TIME KRAKEN"
[BGdef]
spr = TIME_KRAKEN.sff
debugbg = 0
[Music]
bgmusic = sound/KRAKEN.mp3
bgvolume = 255
[Camera]
startx = 0
starty = 0
boundleft = -160
boundright = 160
boundhigh = -90
boundlow = 0
verticalfollow =.75
floortension=60
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 20  
screenright = 20
[StageInfo]
zoffset = 217
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 40
color = 15,15,15
yscale = .3
[BG BACKGROUND]
type = anim
actionno = 1
delta = 1.8,1.8
mask = 1
[Begin Action 1]
1,1,0,0,4
1,2,0,0,4
[BG WATER]
type = anim
actionno = 2
delta = 1.8,1.8
mask = 1
[Begin Action 2]
2,1,0,0,4
2,2,0,0,4
2,3,0,0,4
2,4,0,0,4
2,5,0,0,4
2,6,0,0,4
2,7,0,0,4
2,8,0,0,4
2,9,0,0,4
2,10,0,0,4
2,11,0,0,4
2,12,0,0,4
2,13,0,0,4
2,14,0,0,4
2,15,0,0,4
2,16,0,0,4
2,17,0,0,4
2,18,0,0,4
2,19,0,0,4
2,20,0,0,4

[BG ARMS]
type = normal
spriteno = 3,1
delta = 1.9,1.9
sin.y = -4,170,-3
mask = 1
ID = 31
[BG BODY]
type = normal
spriteno = 3,2
delta = 1.9,1.9
sin.y = 4,170,3
mask = 1
ID = 32
[BG EYES]
type = normal
spriteno = 3,3
delta = 1.87,1.87
trans = addalpha
alpha = 128,258
sin.y = 4,170,3
mask = 1
ID = 33
[BG EYES FLICKER]
type = anim
actionno = 3
delta = 1.87,1.87
sin.y = 4,170,3
mask = 1
ID = 3
[Begin Action 3]
3,3,0,0,3,,AS256D256
3,3,0,0,3,,AS128D256
[BGCtrlDef KrackenIntro]
ctrlID = 31,32,33,3
[BGCtrl 31233, SetRight]
type = PosSet
time = 0
x = 1069
y = 276
[BGCtrl 31233, MoveLeft]
type = VelSet
time = 600
x = -.5
y = 0
[BGCtrl 31233, StopLeft]
type = VelSet
time = 2599
x = 0
y = 0
[BGCtrl 31233, PeekMove]
type = VelSet
time = 3120
x = -.3
y = -1.2
[BGCtrl 31233, PeekStop]
type = VelSet
time = 3207
x = 0
y = 0
[BGCtrl 31233, RiseMove]
type = VelSet
time = 3320
x = -.3
y = -1.2
[BGCtrl 31233, RiseStop]
type = VelSet
time = 3461
x = 0
y = 0
[BG FLOOR]
type = anim
actionno = 4
delta = 2,2
mask = 1
[Begin Action 4]
4,1,0,0,4
4,2,0,0,4
[BG PIPES]
type  = anim
actionno = 5
delta = 2,2
mask = 1
[Begin Action 5]
5,1, 0,0, 3,,A
5,2, 0,0, 3,,A
5,3, 0,0, 3,,A
5,4, 0,0, 3,,A
5,5, 0,0, 3,,A
5,6, 0,0, 3,,A