;MOTVN ARCHIVE EDITION
;---------------------
;Closed Source HankVenture Fire FX
;---------------------------------
[Info]
name = "Summit"
[BGdef]
spr = stages/SUMMIT.sff
debugbg = 0
[Music]
bgmusic = sound/Summit.mp3
bgvolume = 700
[Camera]
startx = 0
starty = 0
boundleft = -98
boundright = 98
boundhigh = -19
boundlow = 0
verticalfollow =.75
floortension=60
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 20  
screenright = 20
[StageInfo]
zoffset = 217
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 40
color = 15,15,15
yscale = .3
[BG 0]
type  = normal
spriteno = 1,0
delta = 1.5,1.5
mask = 1
[BG 1]
type = normal
spriteno = 1,1
delta = 2,2
mask = 1
[BG LEFT CAULDRON]
type = normal
spriteno = 1,2
start = -370,0
delta = 2,2
mask = 1
[BG LEFT FIRE]
type = anim
actionno = 1
start = -370,148
delta = 2,2
mask = 1
[Begin Action 1]
1,53,0,0,3,,A
1,54,0,0,3,,A
1,55,0,0,3,,A
1,56,0,0,3,,A
1,57,0,0,3,,A
1,58,0,0,3,,A
1,59,0,0,3,,A
1,60,0,0,3,,A
1,61,0,0,3,,A
1,62,0,0,3,,A
1,63,0,0,3,,A
1,64,0,0,3,,A
1,65,0,0,3,,A
1,66,0,0,3,,A
1,67,0,0,3,,A
1,68,0,0,3,,A
1,69,0,0,3,,A
1,70,0,0,3,,A
1,71,0,0,3,,A
1,72,0,0,3,,A
1,73,0,0,3,,A
1,74,0,0,3,,A
1,75,0,0,3,,A
1,76,0,0,3,,A
1,77,0,0,3,,A
1,3,0,0,3,,A
1,4,0,0,3,,A
1,5,0,0,3,,A
1,6,0,0,3,,A
1,7,0,0,3,,A
1,8,0,0,3,,A
1,9,0,0,3,,A
1,10,0,0,3,,A
1,11,0,0,3,,A
1,12,0,0,3,,A
1,13,0,0,3,,A
1,14,0,0,3,,A
1,15,0,0,3,,A
1,16,0,0,3,,A
1,17,0,0,3,,A
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1,20,0,0,3,,A
1,21,0,0,3,,A
1,22,0,0,3,,A
1,23,0,0,3,,A
1,24,0,0,3,,A
1,25,0,0,3,,A
1,26,0,0,3,,A
1,27,0,0,3,,A
1,28,0,0,3,,A
1,29,0,0,3,,A
1,30,0,0,3,,A
1,31,0,0,3,,A
1,32,0,0,3,,A
1,33,0,0,3,,A
1,34,0,0,3,,A
1,35,0,0,3,,A
1,36,0,0,3,,A
1,37,0,0,3,,A
1,38,0,0,3,,A
1,39,0,0,3,,A
1,40,0,0,3,,A
1,41,0,0,3,,A
1,42,0,0,3,,A
1,43,0,0,3,,A
1,44,0,0,3,,A
1,45,0,0,3,,A
1,46,0,0,3,,A
1,47,0,0,3,,A
1,48,0,0,3,,A
1,49,0,0,3,,A
1,50,0,0,3,,A
1,51,0,0,3,,A
1,52,0,0,3,,A
[BG CENTER CAULDRON]
type = normal
spriteno = 1,2
delta = 2,2
mask = 1
[BG CENTER FIRE]
type = anim
actionno = 2
start = 0,148
delta = 2,2
mask = 1
[Begin Action 2]
1,3,0,0,3,,A
1,4,0,0,3,,A
1,5,0,0,3,,A
1,6,0,0,3,,A
1,7,0,0,3,,A
1,8,0,0,3,,A
1,9,0,0,3,,A
1,10,0,0,3,,A
1,11,0,0,3,,A
1,12,0,0,3,,A
1,13,0,0,3,,A
1,14,0,0,3,,A
1,15,0,0,3,,A
1,16,0,0,3,,A
1,17,0,0,3,,A
1,18,0,0,3,,A
1,19,0,0,3,,A
1,20,0,0,3,,A
1,21,0,0,3,,A
1,22,0,0,3,,A
1,23,0,0,3,,A
1,24,0,0,3,,A
1,25,0,0,3,,A
1,26,0,0,3,,A
1,27,0,0,3,,A
1,28,0,0,3,,A
1,29,0,0,3,,A
1,30,0,0,3,,A
1,31,0,0,3,,A
1,32,0,0,3,,A
1,33,0,0,3,,A
1,34,0,0,3,,A
1,35,0,0,3,,A
1,36,0,0,3,,A
1,37,0,0,3,,A
1,38,0,0,3,,A
1,39,0,0,3,,A
1,40,0,0,3,,A
1,41,0,0,3,,A
1,42,0,0,3,,A
1,43,0,0,3,,A
1,44,0,0,3,,A
1,45,0,0,3,,A
1,46,0,0,3,,A
1,47,0,0,3,,A
1,48,0,0,3,,A
1,49,0,0,3,,A
1,50,0,0,3,,A
1,51,0,0,3,,A
1,52,0,0,3,,A
1,53,0,0,3,,A
1,54,0,0,3,,A
1,55,0,0,3,,A
1,56,0,0,3,,A
1,57,0,0,3,,A
1,58,0,0,3,,A
1,59,0,0,3,,A
1,60,0,0,3,,A
1,61,0,0,3,,A
1,62,0,0,3,,A
1,63,0,0,3,,A
1,64,0,0,3,,A
1,65,0,0,3,,A
1,66,0,0,3,,A
1,67,0,0,3,,A
1,68,0,0,3,,A
1,69,0,0,3,,A
1,70,0,0,3,,A
1,71,0,0,3,,A
1,72,0,0,3,,A
1,73,0,0,3,,A
1,74,0,0,3,,A
1,75,0,0,3,,A
1,76,0,0,3,,A
1,77,0,0,3,,A
[BG RIGHT CAULDRON]
type = normal
spriteno = 1,2
start = 370,0
delta = 2,2
mask = 1
[BG RIGHT FIRE]
type = anim
actionno = 3
start = 370,148
delta = 2,2
mask = 1
[Begin Action 3]
1,28,0,0,3,,A
1,29,0,0,3,,A
1,30,0,0,3,,A
1,31,0,0,3,,A
1,32,0,0,3,,A
1,33,0,0,3,,A
1,34,0,0,3,,A
1,35,0,0,3,,A
1,36,0,0,3,,A
1,37,0,0,3,,A
1,38,0,0,3,,A
1,39,0,0,3,,A
1,40,0,0,3,,A
1,41,0,0,3,,A
1,42,0,0,3,,A
1,43,0,0,3,,A
1,44,0,0,3,,A
1,45,0,0,3,,A
1,46,0,0,3,,A
1,47,0,0,3,,A
1,48,0,0,3,,A
1,49,0,0,3,,A
1,50,0,0,3,,A
1,51,0,0,3,,A
1,52,0,0,3,,A
1,53,0,0,3,,A
1,54,0,0,3,,A
1,55,0,0,3,,A
1,56,0,0,3,,A
1,57,0,0,3,,A
1,58,0,0,3,,A
1,59,0,0,3,,A
1,60,0,0,3,,A
1,61,0,0,3,,A
1,62,0,0,3,,A
1,63,0,0,3,,A
1,64,0,0,3,,A
1,65,0,0,3,,A
1,66,0,0,3,,A
1,67,0,0,3,,A
1,68,0,0,3,,A
1,69,0,0,3,,A
1,70,0,0,3,,A
1,71,0,0,3,,A
1,72,0,0,3,,A
1,73,0,0,3,,A
1,74,0,0,3,,A
1,75,0,0,3,,A
1,76,0,0,3,,A
1,77,0,0,3,,A
1,3,0,0,3,,A
1,4,0,0,3,,A
1,5,0,0,3,,A
1,6,0,0,3,,A
1,7,0,0,3,,A
1,8,0,0,3,,A
1,9,0,0,3,,A
1,10,0,0,3,,A
1,11,0,0,3,,A
1,12,0,0,3,,A
1,13,0,0,3,,A
1,14,0,0,3,,A
1,15,0,0,3,,A
1,16,0,0,3,,A
1,17,0,0,3,,A
1,18,0,0,3,,A
1,19,0,0,3,,A
1,20,0,0,3,,A
1,21,0,0,3,,A
1,22,0,0,3,,A
1,23,0,0,3,,A
1,24,0,0,3,,A
1,25,0,0,3,,A
1,26,0,0,3,,A
1,27,0,0,3,,A
[BG MIST]
type = anim
actionno = 4
delta = 2,2
mask = 1
[Begin Action 4]
2,1,0,0,5,,A
2,2,0,0,5,,A
2,3,0,0,5,,A
2,4,0,0,5,,A
2,5,0,0,5,,A
2,6,0,0,5,,A
2,7,0,0,5,,A
2,8,0,0,5,,A
2,9,0,0,5,,A
2,10,0,0,5,,A
2,11,0,0,5,,A
2,12,0,0,5,,A
2,13,0,0,5,,A
2,14,0,0,5,,A
2,15,0,0,5,,A
2,16,0,0,5,,A
2,17,0,0,5,,A
2,18,0,0,5,,A
2,19,0,0,5,,A
2,20,0,0,5,,A
2,21,0,0,5,,A
2,22,0,0,5,,A
2,23,0,0,5,,A
2,24,0,0,5,,A
2,25,0,0,5,,A
2,26,0,0,5,,A
2,27,0,0,5,,A
2,28,0,0,5,,A
2,29,0,0,5,,A
2,30,0,0,5,,A

[BG LEFT CAULDRON OVERLAY]
type = normal
spriteno = 1,2
start = -370,0
delta = 2,2
trans = addalpha
alpha = 32,244
mask = 1