;--------------------------------------------------------
[Info]
;by *Dissidia*
;Thank you Saiyajin Mui for the original sprites and some edits.
;Special Thanks to Zarcon for chain animation coding.
name = "Gouki Come Here"
;--------------------------------------------------------
[Camera]
startx = 0
starty = 0

boundleft = -135
boundright = 135

boundhigh = -190
boundlow = 0

verticalfollow = 0.7
tension = 80
floortension = 50

;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -80     
p1starty = 0           
p1startz = 0         
p1facing = 1      

;--- Player 2 ---
p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000 
topbound  =  0   
botbound  =  0

;--------------------------------------------------------
[Scaling]
topz     = 0   
botz     = 50 
topscale = 1 
botscale = 1.2  

;--------------------------------------------------------
[Bound]
screenleft = 15  
screenright = 15 

;--------------------------------------------------------
[StageInfo]
zoffset = 210
autoturn = 1
resetBG = 0
Hires = 1

;--------------------------------------------------------
[Shadow]
intensity = 128
color = 40,5,5
yscale = 0.4
fade.range = -300,-1

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/GCH.mp3
bgvolume = 255


;-------------------------------------
[BGdef]
spr = No_Control.sff
debugbg = 0

;-------------
[BG 1]
type =normal
spriteno = 0,0
start = 0,0
delta = 2,1.50
mask = 0

[BG 2]
type =normal
spriteno = 0,1
start = 0,0
delta = 2,1.50
mask = 0

[BG 3]
type =normal
spriteno = 0,2
start = 0,0
delta = 2,1.50
mask = 0

[BG 4]
type =normal
spriteno = 0,3
start = 0,0
delta = 2,1.50
mask = 0

[BG 5]
type =normal
spriteno = 0,4
start = 0,0
delta = 2,1.50
mask = 0

[BG 6]
type =normal
spriteno = 0,5
start = 0,0
delta = 2,1.50
mask = 0

[BG 7]
type =normal
spriteno = 0,6
start = 0,0
delta = 2,1.50
mask = 0

[BG 8]
type =normal
spriteno = 0,7
start = 0,0
delta = 2,1.50
mask = 0

[BG 9]
type =normal
spriteno = 0,8
start = 0,0
delta = 2,1.50
mask = 0

[BG 10]
type =normal
spriteno = 0,9
start = 0,0
delta = 2,1.50
mask = 0

[BG 11]
type =normal
spriteno = 0,10
start = 0,0
delta = 2,1.50
mask = 0

[BG 12]
type =normal
spriteno = 0,11
start = 0,0
delta = 2,1.50
mask = 0

[BG 13]
type =normal
spriteno = 0,12
start = 0,0
delta = 2,1.50
mask = 0

[BG 14]
type =normal
spriteno = 0,13
start = 0,0
delta = 2,1.50
mask = 0

[BG 15]
type =normal
spriteno = 0,14
start = 0,0
delta = 2,1.50
mask = 0

[BG Throne 1]
type =normal
spriteno=1,3
start = 0,20
delta = 1.95, 2.03
mask = 1

[BG Chain Still]
type = anim
actionno = 1
start = 86,-600
delta = 2,1.8

[BG Chain Up 01]
type = anim
actionno = 11
start = -93,-600
delta = 2,1.8

[BG Chain Up 02]
type = anim
actionno = 12
start = 126,-573
delta = 2,1.8

[BG Chain Up 03]
type = anim
actionno = 13
start = 256,-602
delta = 2,1.8

[BG Chain Down 01]
type = anim
actionno = 21
start = -263,-602
delta = 2,1.8

[BG Chain Down 02]
type = anim
actionno = 22
start = -133,-573
delta = 2,1.8

;[BG Chains Down]
;type =normal
;spriteno = 2,0
;start = 0,0
;delta = 2,1.8
;mask = 1

[BG Light]
type =anim
actionno = 25
start = -120,-380
trans = add
delta = 1.95,2

[Begin Action 25]
3,0,0,0,5,,AS255D256
3,0,0,0,5,,AS250D256
3,0,0,0,5,,AS238D256
3,0,0,0,5,,AS224D256
3,0,0,0,5,,AS210D256
3,0,0,0,5,,AS196D256
3,0,0,0,5,,AS184D256
3,0,0,0,5,,AS172D256
3,0,0,0,5,,AS160D256
3,0,0,0,5,,AS172D256
3,0,0,0,5,,AS184D256
3,0,0,0,5,,AS196D256
3,0,0,0,5,,AS210D256
3,0,0,0,5,,AS224D256
3,0,0,0,5,,AS238D256
3,0,0,0,5,,AS250D256

[BG Foreground]
type =normal
spriteno = 1,2
start = 0,0
delta = 2,2
mask = 1

[Begin Action 1]
2,0, 0,0, -1

[Begin Action 11]
2,0, 7,26, 3, H
2,0, 6,22, 3, H
2,0, 5,19, 3, H
2,0, 4,15, 3, H

2,0, 3,11, 3, H
2,0, 2,7, 3, H
2,0, 1,4, 3, H
2,0, 0,0, 3, H


[Begin Action 12]
2,1, -1,25, 3
2,1, -1,20, 3
2,1, -1,15, 3
2,1, -0,10, 3
2,1, -0,5, 3
2,1, -0,0, 3

[Begin Action 13]
2,2, -5,25, 4
2,2, -4,20, 4
2,2, -3,15, 4
2,2, -2,10, 4
2,2, -1,5, 4
2,2, -0,0, 4

[Begin Action 21]
2,2, 0,0, 4, H
2,2, 1,5, 4, H
2,2, 2,10, 4, H
2,2, 3,15, 4, H
2,2, 4,20, 4, H
2,2, 5,25, 4, H

[Begin Action 22]
2,1, 0,0, 3, H
2,1, 0,5, 3, H
2,1, 0,10, 3, H
2,1, 1,15, 3, H
2,1, 1,20, 3, H
2,1, 1,25, 3, H

