
;--------------------------------------------------------
[Info]
name ="Neon"
author="WilliamMasterNo1"
;--------------------------------------------------------
[Camera]

startx = 0
starty = 0

boundleft = -87
boundright = 87
boundhigh = -400
boundlow = 0

verticalfollow = 1
floortension = 60
tension = 50

;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 
rightbound =  1000 
topbound  =  0 
botbound  =  0 

;--------------------------------------------------------
[Scaling]
topz     = 0     
botz     = 50
topscale = 1 
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 20
screenright = 20

;--------------------------------------------------------
[StageInfo]
zoffset = 230
autoturn = 1
resetBG = 1
hires = 1

;--------------------------------------------------------
[Shadow]
intensity = 0
color = 0,0,0
yscale = 0.6

[Reflection]
intensity = 60

;--------------------------------------------------------
[Music]
bgmusic = sound/Neon.mp3
bgvolume = 255

;========================================================
[BGdef]
spr = stages/Neon.sff
debugbg = 0

[BG 1]
type = normal
spriteno = 0,0
delta = 2,2

[BG 2]
type = normal
spriteno = 0,1
delta = 2,2

[BG 3]
type = normal
spriteno = 0,2
delta = 2,2

[BG 4]
type = normal
spriteno = 0,3
delta = 2,2

[BG 5]
type = normal
spriteno = 0,4
delta = 2,2

[BG 6]
type = normal
spriteno = 0,5
delta = 2,2

[BG 7]
type = normal
spriteno = 0,6
delta = 2,2

[BG 8]
type = normal
spriteno = 0,7
delta = 2,2

[BG 9]
type = normal
spriteno = 0,8
delta = 2,2

[BG 10]
type = normal
spriteno = 0,9
delta = 2,2

[BG 11]
type = normal
spriteno = 0,10
delta = 2,2

[BG 12]
type = normal
spriteno = 0,11
delta = 2,2

[BG 13]
type = normal
spriteno = 0,12
delta = 2,2

[BG 14]
type = normal
spriteno = 0,13
delta = 2,2

[BG 15]
type = normal
spriteno = 0,14
delta = 2,2

[BG 16]
type = normal
spriteno = 0,15
delta = 2,2

[BG 17]
type = normal
spriteno = 0,16
delta = 2,2

[BG 18]
type = normal
spriteno = 0,17
delta = 2,2

[BG 19]
type = normal
spriteno = 0,18
delta = 2,2

[BG 20]
type = normal
spriteno = 0,19
delta = 2,2

[BG RAIN]
type = anim
actionno = 1
delta = 2,2
layerno = 1
mask = 1
trans = add1

[Begin Action 1]

1,0, 0,0, 2,,AS170D256
1,1, 0,0, 2,,AS170D256
1,2, 0,0, 2,,AS170D256
1,3, 0,0, 2,,AS170D256
1,4, 0,0, 2,,AS170D256
1,5, 0,0, 2,,AS170D256
1,6, 0,0, 2,,AS170D256
1,7, 0,0, 2,,AS170D256
1,8, 0,0, 2,,AS170D256
1,9, 0,0, 2,,AS170D256
1,10, 0,0, 2,,AS170D256
1,11, 0,0, 2,,AS170D256
1,12, 0,0, 2,,AS170D256
1,13, 0,0, 2,,AS170D256
1,14, 0,0, 2,,AS170D256
1,15, 0,0, 2,,AS170D256
1,16, 0,0, 2,,AS170D256
1,17, 0,0, 2,,AS170D256
1,18, 0,0, 2,,AS170D256
1,19, 0,0, 2,,AS170D256

[BG PUDDLES]
type = anim
actionno = 2
delta = 2,2
mask = 1
trans = add1

[Begin Action 2]

2,0, 0,0, 2,,AS256D256
2,1, 0,0, 2,,AS256D256
2,2, 0,0, 2,,AS256D256
2,3, 0,0, 2,,AS256D256
2,4, 0,0, 2,,AS256D256
2,5, 0,0, 2,,AS256D256
2,6, 0,0, 2,,AS256D256
2,7, 0,0, 2,,AS256D256
2,8, 0,0, 2,,AS256D256
2,9, 0,0, 2,,AS256D256
2,10, 0,0, 2,,AS256D256
2,11, 0,0, 2,,AS256D256
2,12, 0,0, 2,,AS256D256
2,13, 0,0, 2,,AS256D256
2,14, 0,0, 2,,AS256D256
2,15, 0,0, 2,,AS256D256
2,16, 0,0, 2,,AS256D256
2,17, 0,0, 2,,AS256D256
2,18, 0,0, 2,,AS256D256
2,19, 0,0, 2,,AS256D256







