;MOTVN ARCHIVE EDITION
;---------------------
;Collaboration with GLB
;----------------------
[Info]
name = "Ninja Crossing"
[BGdef]
spr = stages/NINJA_CROSSING.sff
debugbg = 0
[Music]
bgmusic = sound/Ninja_Crossing.mp3
bgvolume = 700
[Camera]
startx = 0
starty = 0
boundleft = -160
boundright = 160
boundhigh = -124
boundlow = 0
verticalfollow =.75
floortension = 60
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 20  
screenright = 20
[StageInfo]
zoffset = 217
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 40
color = 15,15,15
yscale = .3
[BG 1]
type = normal
spriteno = 2,1
delta = 1.5,1.5
mask = 1
[BG 2]
type = normal
spriteno = 2,2
delta = 1.5,1.5
mask = 1
[BG 3]
type = normal
spriteno = 2,3
delta = 1.5,1.5
mask = 1
[BG 4]
type = normal
spriteno = 2,4
delta = 1.5,1.5
mask = 1
[BG 5]
type = normal
spriteno = 2,5
delta = 1.5,1.5
mask = 1
[BG 6]
type = normal
spriteno = 2,6
delta = 1.5,1.5
mask = 1
[BG 7]
type = normal
spriteno = 2,7
delta = 1.5,1.5
mask = 1
[BG 8]
type = normal
spriteno = 2,8
delta = 1.5,1.5
mask = 1
[BG 9]
type = normal
spriteno = 2,9
delta = 1.5,1.5
mask = 1
[BG 10]
type = normal
spriteno = 2,10
delta = 1.5,1.5
mask = 1
[BG 11]
type = normal
spriteno = 2,11
delta = 1.5,1.5
mask = 1
[BG 12]
type = normal
spriteno = 2,12
delta = 1.5,1.5
mask = 1
[BG 13]
type = normal
spriteno = 2,13
delta = 1.5,1.5
mask = 1
[BG 14]
type = normal
spriteno = 2,14
delta = 1.5,1.5
mask = 1
[BG 15]
type = normal
spriteno = 2,15
delta = 1.5,1.5
mask = 1
[BG 16]
type = normal
spriteno = 2,16
delta = 1.5,1.5
mask = 1
[BG 17]
type = normal
spriteno = 2,17
delta = 1.5,1.5
mask = 1
[BG 18]
type = normal
spriteno = 2,18
delta = 1.5,1.5
mask = 1
[BG 19]
type = normal
spriteno = 2,19
delta = 1.5,1.5
mask = 1
[BG 20]
type = normal
spriteno = 2,20
delta = 1.5,1.5
mask = 1
[BG 21]
type = normal
spriteno = 2,21
delta = 1.5,1.5
mask = 1
[BG 22]
type = normal
spriteno = 2,22
delta = 1.5,1.5
mask = 1
[BG 23]
type = normal
spriteno = 2,23
delta = 1.5,1.5
mask = 1
[BG 24]
type = normal
spriteno = 2,24
delta = 1.5,1.5
mask = 1
[BG 25]
type = normal
spriteno = 2,25
delta = 1.5,1.5
mask = 1
[BG 26]
type = normal
spriteno = 2,26
delta = 1.5,1.5
mask = 1
[BG 27]
type = normal
spriteno = 2,27
delta = 1.5,1.5
mask = 1
[BG 28]
type = normal
spriteno = 2,28
delta = 1.5,1.5
mask = 1
[BG 29]
type = normal
spriteno = 2,29
delta = 1.5,1.5
mask = 1
[BG 30]
type = normal
spriteno = 2,30
delta = 1.5,1.5
mask = 1
[BG 31]
type = normal
spriteno = 2,31
delta = 1.5,1.5
mask = 1
[BG 32]
type = normal
spriteno = 2,32
delta = 1.5,1.5
mask = 1
[BG 33]
type = normal
spriteno = 2,33
delta = 1.5,1.5
mask = 1
[BG 34]
type = normal
spriteno = 2,34
delta = 1.5,1.5
mask = 1
[BG 35]
type = normal
spriteno = 2,35
delta = 1.5,1.5
mask = 1
[BG 36]
type = normal
spriteno = 2,36
delta = 1.5,1.5
mask = 1
[BG 37]
type = normal
spriteno = 2,37
delta = 1.5,1.5
mask = 1
[BG 38]
type = normal
spriteno = 2,38
delta = 1.5,1.5
mask = 1
[BG 39]
type = normal
spriteno = 2,39
delta = 1.5,1.5
mask = 1
[BG 40]
type = normal
spriteno = 2,40
delta = 1.5,1.5
mask = 1
[BG 41]
type = normal
spriteno = 2,41
delta = 1.5,1.5
mask = 1
[BG 42]
type = normal
spriteno = 2,42
delta = 1.5,1.5
mask = 1
[BG 43]
type = normal
spriteno = 2,43
delta = 1.5,1.5
mask = 1
[BG 44]
type = normal
spriteno = 2,44
delta = 1.5,1.5
mask = 1
[BG 45]
type = normal
spriteno = 2,45
delta = 1.5,1.5
mask = 1
[BG 46]
type = normal
spriteno = 2,46
delta = 1.5,1.5
mask = 1
[BG 47]
type = normal
spriteno = 2,47
delta = 1.5,1.5
mask = 1
[BG 48]
type = normal
spriteno = 2,48
delta = 1.5,1.5
mask = 1
[BG 49]
type = normal
spriteno = 2,49
delta = 1.5,1.5
mask = 1
[BG 50]
type = normal
spriteno = 2,50
delta = 1.5,1.5
mask = 1
[BG 51]
type = normal
spriteno = 2,51
delta = 1.5,1.5
mask = 1
[BG 52]
type = normal
spriteno = 2,52
delta = 1.5,1.5
mask = 1
[BG 53]
type = normal
spriteno = 2,53
delta = 1.5,1.5
mask = 1
[BG 54]
type = normal
spriteno = 2,54
delta = 1.5,1.5
mask = 1
[BG 55]
type = normal
spriteno = 2,55
delta = 1.5,1.5
mask = 1
[BG 56]
type = normal
spriteno = 2,56
delta = 1.5,1.5
mask = 1
[BG 57]
type = normal
spriteno = 2,57
delta = 1.5,1.5
mask = 1
[BG 58]
type = normal
spriteno = 2,58
delta = 1.5,1.5
mask = 1
[BG 59]
type = normal
spriteno = 2,59
delta = 1.5,1.5
mask = 1
[BG 60]
type = normal
spriteno = 2,60
delta = 1.5,1.5
mask = 1
[BG 61]
type = normal
spriteno = 2,61
delta = 1.5,1.5
mask = 1
[BG 62]
type = normal
spriteno = 2,62
delta = 1.5,1.5
mask = 1
[BG 63]
type = normal
spriteno = 2,63
delta = 1.5,1.5
mask = 1
[BG 64]
type = normal
spriteno = 2,64
delta = 1.5,1.5
mask = 1
[BG 65]
type = normal
spriteno = 2,65
delta = 1.5,1.5
mask = 1
[BG 66]
type = normal
spriteno = 2,66
delta = 1.5,1.5
mask = 1
[BG 67]
type = normal
spriteno = 2,67
delta = 1.5,1.5
mask = 1
[BG 68]
type = normal
spriteno = 2,68
delta = 1.5,1.5
mask = 1
[BG 69]
type = normal
spriteno = 2,69
delta = 1.5,1.5
mask = 1
[BG 70]
type = normal
spriteno = 2,70
delta = 1.5,1.5
mask = 1
[BG 71]
type = normal
spriteno = 2,71
delta = 1.5,1.5
mask = 1
[BG 72]
type = normal
spriteno = 2,72
delta = 1.5,1.5
mask = 1
[BG 73]
type = normal
spriteno = 2,73
delta = 1.5,1.5
mask = 1
[BG 74]
type = normal
spriteno = 2,74
delta = 1.5,1.5
mask = 1
[BG 75]
type = normal
spriteno = 2,75
delta = 1.5,1.5
mask = 1
[BG 76]
type = normal
spriteno = 2,76
delta = 1.5,1.5
mask = 1
[BG 77]
type = normal
spriteno = 2,77
delta = 1.5,1.5
mask = 1
[BG 78]
type = normal
spriteno = 2,78
delta = 1.5,1.5
mask = 1
[BG 79]
type = normal
spriteno = 2,79
delta = 1.5,1.5
mask = 1
[BG 80]
type = normal
spriteno = 2,80
delta = 1.5,1.5
mask = 1
[BG 81]
type = normal
spriteno = 2,81
delta = 1.5,1.5
mask = 1
[BG 82]
type = normal
spriteno = 2,82
delta = 1.5,1.5
mask = 1
[BG 83]
type = normal
spriteno = 2,83
delta = 1.5,1.5
mask = 1
[BG 84]
type = normal
spriteno = 2,84
delta = 1.5,1.5
mask = 1
[BG 85]
type = normal
spriteno = 2,85
delta = 1.5,1.5
mask = 1
[BG 86]
type = normal
spriteno = 2,86
delta = 1.5,1.5
mask = 1
[BG 87]
type = normal
spriteno = 2,87
delta = 1.5,1.5
mask = 1
[BG 88]
type = normal
spriteno = 2,88
delta = 1.5,1.5
mask = 1
[BG 89]
type = normal
spriteno = 2,89
delta = 1.5,1.5
mask = 1
[BG 90]
type = normal
spriteno = 2,90
delta = 1.5,1.5
mask = 1
[BG 91]
type = normal
spriteno = 2,91
delta = 1.5,1.5
mask = 1
[BG 92]
type = normal
spriteno = 2,92
delta = 1.5,1.5
mask = 1
[BG 93]
type = normal
spriteno = 2,93
delta = 1.5,1.5
mask = 1
[BG 94]
type = normal
spriteno = 2,94
delta = 1.5,1.5
mask = 1
[BG 95]
type = normal
spriteno = 2,95
delta = 1.5,1.5
mask = 1
[BG 96]
type = normal
spriteno = 2,96
delta = 1.5,1.5
mask = 1
[BG 97]
type = normal
spriteno = 2,97
delta = 1.5,1.5
mask = 1
[BG 98]
type = normal
spriteno = 2,98
delta = 1.5,1.5
mask = 1
[BG 99]
type = normal
spriteno = 2,99
delta = 1.5,1.5
mask = 1
[BG 100]
type = normal
spriteno = 2,100
delta = 1.5,1.5
mask = 1
[BG 101]
type = normal
spriteno = 2,101
delta = 1.5,1.5
mask = 1
[BG 102]
type = normal
spriteno = 2,102
delta = 1.5,1.5
mask = 1
[BG 103]
type = normal
spriteno = 2,103
delta = 1.5,1.5
mask = 1
[BG 104]
type = normal
spriteno = 2,104
delta = 1.5,1.5
mask = 1
[BG 105]
type = normal
spriteno = 2,105
delta = 1.5,1.5
mask = 1
[BG 106]
type = normal
spriteno = 2,106
delta = 1.5,1.5
mask = 1
[BG 107]
type = normal
spriteno = 2,107
delta = 1.5,1.5
mask = 1
[BG 108]
type = normal
spriteno = 2,108
delta = 1.5,1.5
mask = 1
[BG 109]
type = normal
spriteno = 2,109
delta = 1.5,1.5
mask = 1
[BG 110]
type = normal
spriteno = 2,110
delta = 1.5,1.5
mask = 1
[BG 111]
type = normal
spriteno = 2,111
delta = 1.5,1.5
mask = 1
[BG 112]
type = normal
spriteno = 2,112
delta = 1.5,1.5
mask = 1
[BG 113]
type = normal
spriteno = 2,113
delta = 1.5,1.5
mask = 1
[BG 114]
type = normal
spriteno = 2,114
delta = 1.5,1.5
mask = 1
[BG 115]
type = normal
spriteno = 2,115
delta = 1.5,1.5
mask = 1
[BG 116]
type = normal
spriteno = 2,116
delta = 1.5,1.5
mask = 1
[BG 117]
type = normal
spriteno = 2,117
delta = 1.5,1.5
mask = 1
[BG 118]
type = normal
spriteno = 2,118
delta = 1.5,1.5
mask = 1
[BG 119]
type = normal
spriteno = 2,119
delta = 1.5,1.5
mask = 1
[BG 120]
type = normal
spriteno = 2,120
delta = 1.5,1.5
mask = 1
[BG 121]
type = normal
spriteno = 2,121
delta = 1.5,1.5
mask = 1
[BG 122]
type = normal
spriteno = 2,122
delta = 1.5,1.5
mask = 1
[BG 123]
type = normal
spriteno = 2,123
delta = 1.5,1.5
mask = 1
[BG 124]
type = normal
spriteno = 2,124
delta = 1.5,1.5
mask = 1
[BG 125]
type = normal
spriteno = 2,125
delta = 1.5,1.5
mask = 1
[BG 126]
type = normal
spriteno = 2,126
delta = 1.5,1.5
mask = 1
[BG 127]
type = normal
spriteno = 2,127
delta = 1.5,1.5
mask = 1
[BG 128]
type = normal
spriteno = 2,128
delta = 1.5,1.5
mask = 1
[BG 129]
type = normal
spriteno = 2,129
delta = 1.5,1.5
mask = 1
[BG 130]
type = normal
spriteno = 2,130
delta = 1.5,1.5
mask = 1
[BG 131]
type = normal
spriteno = 2,131
delta = 1.5,1.5
mask = 1
[BG 132]
type = normal
spriteno = 2,132
delta = 1.5,1.5
mask = 1
[BG 133]
type = normal
spriteno = 2,133
delta = 1.5,1.5
mask = 1
[BG 134]
type = normal
spriteno = 2,134
delta = 1.5,1.5
mask = 1
[BG 135]
type = normal
spriteno = 2,135
delta = 1.5,1.5
mask = 1
[BG 136]
type = normal
spriteno = 2,136
delta = 1.5,1.5
mask = 1
[BG 137]
type = normal
spriteno = 2,137
delta = 1.5,1.5
mask = 1
[BG 138]
type = normal
spriteno = 2,138
delta = 1.5,1.5
mask = 1
[BG 139]
type = normal
spriteno = 2,139
delta = 1.5,1.5
mask = 1
[BG 140]
type = normal
spriteno = 2,140
delta = 1.5,1.5
mask = 1
[BG 141]
type = normal
spriteno = 2,141
delta = 1.5,1.5
mask = 1
[BG 142]
type = normal
spriteno = 2,142
delta = 1.5,1.5
mask = 1
[BG 143]
type = normal
spriteno = 2,143
delta = 1.5,1.5
mask = 1
[BG 144]
type = normal
spriteno = 2,144
delta = 1.5,1.5
mask = 1
[BG 145]
type = normal
spriteno = 2,145
delta = 1.5,1.5
mask = 1
[BG 146]
type = normal
spriteno = 2,146
delta = 1.5,1.5
mask = 1
[BG 147]
type = normal
spriteno = 2,147
delta = 1.5,1.5
mask = 1
[BG 148]
type = normal
spriteno = 2,148
delta = 1.5,1.5
mask = 1
[BG 149]
type = normal
spriteno = 2,149
delta = 1.5,1.5
mask = 1
[BG 150]
type = normal
spriteno = 2,150
delta = 1.5,1.5
mask = 1
[BG 151]
type = normal
spriteno = 2,151
delta = 1.5,1.5
mask = 1
[BG 152]
type = normal
spriteno = 2,152
delta = 1.5,1.5
mask = 1
[BG 153]
type = normal
spriteno = 2,153
delta = 1.5,1.5
mask = 1
[BG 154]
type = normal
spriteno = 2,154
delta = 1.5,1.5
mask = 1
[BG 155]
type = normal
spriteno = 2,155
delta = 1.5,1.5
mask = 1
[BG 156]
type = normal
spriteno = 2,156
delta = 1.5,1.5
mask = 1
[BG 157]
type = normal
spriteno = 2,157
delta = 1.5,1.5
mask = 1
[BG 158]
type = normal
spriteno = 2,158
delta = 1.5,1.5
mask = 1
[BG 159]
type = normal
spriteno = 2,159
delta = 1.5,1.5
mask = 1
[BG 160]
type = normal
spriteno = 2,160
delta = 1.5,1.5
mask = 1
[BG 161]
type = normal
spriteno = 2,161
delta = 1.5,1.5
mask = 1
[BG 162]
type = normal
spriteno = 2,162
delta = 1.5,1.5
mask = 1
[BG 163]
type = normal
spriteno = 2,163
delta = 1.5,1.5
mask = 1
[BG 164]
type = normal
spriteno = 2,164
delta = 1.5,1.5
mask = 1
[BG 165]
type = normal
spriteno = 2,165
delta = 1.5,1.5
mask = 1
[BG 166]
type = normal
spriteno = 2,166
delta = 1.5,1.5
mask = 1
[BG 167]
type = normal
spriteno = 2,167
delta = 1.5,1.5
mask = 1
[BG 168]
type = normal
spriteno = 2,168
delta = 1.5,1.5
mask = 1
[BG 169]
type = normal
spriteno = 2,169
delta = 1.5,1.5
mask = 1
[BG 170]
type = normal
spriteno = 2,170
delta = 1.5,1.5
mask = 1
[BG 171]
type = normal
spriteno = 2,171
delta = 1.5,1.5
mask = 1
[BG 172]
type = normal
spriteno = 2,172
delta = 1.5,1.5
mask = 1
[BG 173]
type = normal
spriteno = 2,173
delta = 1.5,1.5
mask = 1
[BG 174]
type = normal
spriteno = 2,174
delta = 1.5,1.5
mask = 1
[BG 175]
type = normal
spriteno = 2,175
delta = 1.5,1.5
mask = 1
[BG 176]
type = normal
spriteno = 2,176
delta = 1.5,1.5
mask = 1
[BG 177]
type = normal
spriteno = 2,177
delta = 1.5,1.5
mask = 1
[BG 178]
type = normal
spriteno = 2,178
delta = 1.5,1.5
mask = 1
[BG 179]
type = normal
spriteno = 2,179
delta = 1.5,1.5
mask = 1
[BG 180]
type = normal
spriteno = 2,180
delta = 1.5,1.5
mask = 1
[BG 181]
type = normal
spriteno = 2,181
delta = 1.5,1.5
mask = 1
[BG 182]
type = normal
spriteno = 2,182
delta = 1.5,1.5
mask = 1
[BG 183]
type = normal
spriteno = 2,183
delta = 1.5,1.5
mask = 1
[BG 184]
type = normal
spriteno = 2,184
delta = 1.5,1.5
mask = 1
[BG 185]
type = normal
spriteno = 2,185
delta = 1.5,1.5
mask = 1
[BG 186]
type = normal
spriteno = 2,186
delta = 1.5,1.5
mask = 1
[BG 187]
type = normal
spriteno = 2,187
delta = 1.5,1.5
mask = 1
[BG 188]
type = normal
spriteno = 2,188
delta = 1.5,1.5
mask = 1
[BG 189]
type = normal
spriteno = 2,189
delta = 1.5,1.5
mask = 1
[BG 190]
type = normal
spriteno = 2,190
delta = 1.5,1.5
mask = 1
[BG 191]
type = normal
spriteno = 2,191
delta = 1.5,1.5
mask = 1
[BG 192]
type = normal
spriteno = 2,192
delta = 1.5,1.5
mask = 1
[BG 193]
type = normal
spriteno = 2,193
delta = 1.5,1.5
mask = 1
[BG 194]
type = normal
spriteno = 2,194
delta = 1.5,1.5
mask = 1
[BG 195]
type = normal
spriteno = 2,195
delta = 1.5,1.5
mask = 1
[BG 196]
type = normal
spriteno = 2,196
delta = 1.5,1.5
mask = 1
[BG 197]
type = normal
spriteno = 2,197
delta = 1.5,1.5
mask = 1
[BG 198]
type = normal
spriteno = 2,198
delta = 1.5,1.5
mask = 1
[BG 199]
type = normal
spriteno = 2,199
delta = 1.5,1.5
mask = 1
[BG 200]
type = normal
spriteno = 2,200
delta = 1.5,1.5
mask = 1
[BG MINA]
type = anim
actionno = 1
delta = 1.5,1.5
mask = 1
[Begin Action 1]
1,4, 0,0, 9
1,5, 0,0, 9
[BG SAIZO]
type = anim
actionno = 2
delta = 1.5,1.5
mask = 1
[Begin Action 2]
1,7, 0,0, 9
1,6, 0,0, 9
[BG FUYO]
type = anim
actionno = 10
delta = 1.5,1.5
mask = 1
[Begin Action 10]
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,1, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
4,0, 0,0, 9
4,2, 0,0, 9
[BG LENSFLARE]
type = anim
actionno = 0
delta = 1.7,1.5
mask = 1
[Begin Action 0]
1,1, 0,0, 5,,AS192D256
1,1, 0,0, 5,,AS256D256
[BG BACKGROUND LEAVES 1]
type = anim
actionno = 3
start = 0, 128
velocity = 2
tile = 1
tilespacing = 500
sin.x = -70, 850
sin.y = -20, 500
delta = 1.5,1.5
mask = 1
[Begin Action 3]
3,1, 0,0, 15
3,2, 0,0, 15
3,3, 0,0, 15
3,4, 0,0, 15
3,5, 0,0, 15
3,6, 0,0, 15
3,7, 0,0, 15
[BG BACKGROUND LEAVES 2]
type = anim
actionno = 4
start = 250, 328
velocity = 2
tile = 1
tilespacing = 500
sin.x = -70, 850
sin.y = -20, 500
delta = 1.5,1.5
mask = 1
[Begin Action 4]
3,2, 0,0, 15
3,3, 0,0, 15
3,4, 0,0, 15
3,5, 0,0, 15
3,6, 0,0, 15
3,7, 0,0, 15
3,1, 0,0, 15
[BG HANZO]
type = anim
actionno = 12
delta = 1.5,1.5
mask = 1
[Begin Action 12]
4,5, 0,0, 11
4,6, 0,0, 11
4,7, 0,0, 15
4,6, 0,0, 11
[BG FOG]
type = normal
start = 0,370
spriteno = 1,3
mask = 1
trans = addalpha
alpha = 192,256
tile = 1,0
velocity = 1.4,0
delta = 1.8,1.8
[BG TAKI 1]
type = anim
actionno = 11
start = -500, 20
velocity = 8
tile = 1
tilespacing = 800
sin.x = -70, 850
sin.y = -20, 500
delta = 1.5,1.5
mask = 1
[BG TAKI 2]
type = anim
actionno = 11
start = -250, 20
velocity = 8
tile = 1
tilespacing = 800
sin.x = 70, 850
sin.y = 20, 500
delta = 1.5,1.5
mask = 1
[Begin Action 11]
4,3, 0,0, 9
4,4, 0,0, 9
[BG MIDGROUND LEAVES 1]
type = anim
actionno = 5
start = 0, 118
velocity = 3
tile = 1
tilespacing = 600
sin.x = -20, 500
sin.y = -50, 952
delta = 2,2
mask = 1
[Begin Action 5]
3,3, 0,0, 15
3,4, 0,0, 15
3,5, 0,0, 15
3,6, 0,0, 15
3,7, 0,0, 15
3,1, 0,0, 15
3,2, 0,0, 15
[BG MIDGROUND LEAVES 2]
type = anim
actionno = 6
start = 300, 318
velocity = 3
tile = 1
tilespacing = 600
sin.x = -20, 500
sin.y = -50, 952
delta = 2,2
mask = 1
[Begin Action 6]
3,4, 0,0, 15
3,5, 0,0, 15
3,6, 0,0, 15
3,7, 0,0, 15
3,1, 0,0, 15
3,2, 0,0, 15
3,3, 0,0, 15
[BG BRIDGE]
type = normal
spriteno = 1,0
delta = 2,2
mask = 1
[BG PERCHED]
type = anim
actionno = 7
delta = 2,2
mask = 1
[Begin Action 7]
1,8, 0,0, 60
1,9, 0,0, 60
[BG FOREGROUND]
type = normal
spriteno = 1,2
delta = 2,2
mask = 1
layerno = 1
[BG FOREGROUND FOG]
type = normal
start = 0,440
spriteno = 1,3
mask = 1
trans = addalpha
alpha = 192,256
tile = 1,0
velocity = 1.8,0
delta = 2,2
layerno = 1
[BG FOREGROUND LEAVES 1]
type = anim
actionno = 8
start = 0, 108
velocity = 4
tile = 1
tilespacing = 400
sin.x = 10, 500
sin.y = -100, 852
delta = 2,2
mask = 1
layerno = 1
[Begin Action 8]
3,5, 0,0, 15
3,6, 0,0, 15
3,7, 0,0, 15
3,1, 0,0, 15
3,2, 0,0, 15
3,3, 0,0, 15
3,4, 0,0, 15
[BG FOREGROUND LEAVES 2]
type = anim
actionno = 9
start = 200, 308
velocity = 4
tile = 1
tilespacing = 400
sin.x = 10, 500
sin.y = -100, 852
delta = 2,2
mask = 1
layerno = 1
[Begin Action 9]
3,6, 0,0, 15
3,7, 0,0, 15
3,1, 0,0, 15
3,2, 0,0, 15
3,3, 0,0, 15
3,4, 0,0, 15
3,5, 0,0, 15