;MOTVN ARCHIVE EDITION
;---------------------
[Info]
name = "Morning Ravine"
[BGdef]
spr = stages/MORNING_RAVINE.sff
debugbg = 0
[Music]
bgmusic = sound/MR.mp3
bgvolume = 700
[Camera]
startx = 0
starty = 0
boundleft = -160
boundright = 160
boundhigh = -141
boundlow = 0
verticalfollow =.75
floortension=120
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 20  
screenright = 20
[StageInfo]
zoffset = 220
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 40
color = 15,15,15
yscale = .3
[BG 1]
type = normal
spriteno = 1,1
delta = 1.7,1.7
mask = 1
[BG CLOUDS]
type = normal
spriteno = 1,20
trans = addalpha
alpha = 256,256
tile = 1,0
velocity = -2,0
delta = 1.7,1.7
mask = 1
[BG 2]
type = normal
spriteno = 1,2
delta = 1.7,1.7
mask = 1
[BG 3]
type = normal
spriteno = 1,3
delta = 1.7,1.7
mask = 1
[BG 4]
type = normal
spriteno = 1,4
delta = 1.7,1.7
mask = 1
[BG 5]
type = normal
spriteno = 1,5
delta = 1.7,1.7
mask = 1
[BG 6]
type = normal
spriteno = 1,6
delta = 1.7,1.7
mask = 1
[BG 7]
type = normal
spriteno = 1,7
delta = 1.7,1.7
mask = 1
[BG 8]
type = normal
spriteno = 1,8
delta = 1.7,1.7
mask = 1
[BG 9]
type = normal
spriteno = 1,9
delta = 1.7,1.7
mask = 1
[BG 10]
type = normal
spriteno = 1,10
delta = 1.7,1.7
mask = 1
[BG 11]
type = normal
spriteno = 1,11
delta = 1.7,1.7
mask = 1
[BG 12]
type = normal
spriteno = 1,12
delta = 1.7,1.7
mask = 1
[BG 13]
type = normal
spriteno = 1,13
delta = 1.7,1.7
mask = 1
[BG 14]
type = normal
spriteno = 1,14
delta = 1.7,1.7
mask = 1
[BG WATERFALL 1]
type  = anim
actionno = 7
start = 250,330
delta = 1.7,1.7
mask = 1
[Begin Action 7]
2, 1, 0, 0, 1, h, a
2, 2, 0, 0, 1, h, a
2, 3, 0, 0, 1, h, a
2, 4, 0, 0, 1, h, a
2, 5, 0, 0, 1, h, a
2, 6, 0, 0, 1, h, a
2, 7, 0, 0, 1, h, a
2, 8, 0, 0, 1, h, a
2, 9, 0, 0, 1, h, a
2, 10, 0, 0, 1, h, a
2, 11, 0, 0, 1, h, a
2, 12, 0, 0, 1, h, a
2, 13, 0, 0, 1, h, a
2, 14, 0, 0, 1, h, a
2, 15, 0, 0, 1, h, a
2, 16, 0, 0, 1, h, a
2, 17, 0, 0, 1, h, a
2, 18, 0, 0, 1, h, a
[BG WATERFALL 2]
type  = anim
actionno = 8
start = 49,330
delta = 1.7,1.7
mask = 1
[BG WATERFALL 3]
type  = anim
actionno = 8
start = -481,340
delta = 1.7,1.7
mask = 1
[Begin Action 8]
2, 1, 0, 0, 1, , a
2, 2, 0, 0, 1, , a
2, 3, 0, 0, 1, , a
2, 4, 0, 0, 1, , a
2, 5, 0, 0, 1, , a
2, 6, 0, 0, 1, , a
2, 7, 0, 0, 1, , a
2, 8, 0, 0, 1, , a
2, 9, 0, 0, 1, , a
2, 10, 0, 0, 1, , a
2, 11, 0, 0, 1, , a
2, 12, 0, 0, 1, , a
2, 13, 0, 0, 1, , a
2, 14, 0, 0, 1, , a
2, 15, 0, 0, 1, , a
2, 16, 0, 0, 1, , a
2, 17, 0, 0, 1, , a
2, 18, 0, 0, 1, , a
[BG 15]
type = normal
spriteno = 1,15
delta = 2,2
mask = 1
[BG 16]
type = normal
spriteno = 1,16
delta = 1.7,1.7
mask = 1
[BG 17]
type = normal
spriteno = 1,17
delta = 2.2,2.2
mask = 1[BG 18]
type = normal
spriteno = 1,18
delta = 2.2,2.2
mask = 1
[BG 19]
type = anim
actionno = 0
delta = 1.7,1.7
mask = 1
[begin action 0]
1,19,0,0,1,,AS128D256
1,19,0,0,1,,AS252D256
[BG GIRL]
type = anim
actionno = 9
delta = 1.7,1.7
mask = 1
[Begin Action 9]
3,3, 0,0, 200
3,4, 0,0, 200
[BG GIRLS]
type = anim
actionno = 10
delta = 1.7,1.7
mask = 1
[Begin Action 10]
3,1, 0,0, 9
3,2, 0,0, 9
[BG FOG 1]
type = normal
start = 0,620
spriteno = 1,20
mask = 1
trans = addalpha
alpha = 80,256
tile = 1,0
velocity = -1.2,0
delta = 2,2
[BG FOG 2]
type = normal
start = 0,650
spriteno = 1,20
mask = 1
trans = addalpha
alpha = 80,256
tile = 1,0
velocity = -1.6,0
delta = 2,2
[BG BUTTERFLY 1]
type = anim
actionno = 3
start = 360, 280
delta = 2,2
tile = 1,0
tilespacing = 2200,0
velocity = 2.5,0
sin.x = 20, 570
sin.y = 50, 212
mask = 1
[Begin Action 3]
1,21, 0,0, 20
1,22, 0,0, 20
1,23, 0,0, 20
1,24, 0,0, 20
[BG BUTTERFLY 2]
type = anim
actionno = 4
start = 440, 300
delta = 2,2
tile = 1,0
tilespacing = 3000,0
velocity = 3.5,0
sin.x = 50, 340
sin.y = -30, 212
layerno = 1
mask = 1
[Begin Action 4]
1,22, 0,0, 20
1,23, 0,0, 20
1,24, 0,0, 20
1,21, 0,0, 20
[BG BUTTERFLY 3]
type = anim
actionno = 5
start = 320, 320
delta = 2,2
tile = 1,0
tilespacing = 1800,0
velocity = 2,0
sin.x = 20, 270
sin.y = -30, 212
mask = 1
[Begin Action 5]
1,23, 0,0, 20
1,24, 0,0, 20
1,21, 0,0, 20
1,22, 0,0, 20
[BG BUTTERFLY 4]
type = anim
actionno = 6
start = 400, 340
delta = 2,2
tile = 1,0
tilespacing = 2600,0
velocity = 3,0
sin.x = 50, 355
sin.y = 50, 212
layerno = 1
mask = 1
[Begin Action 6]
1,24, 0,0, 20
1,21, 0,0, 20
1,22, 0,0, 20
1,23, 0,0, 20
[BG OVERLAY 1]
type = anim
actionno = 1
delta = 2.2,2.2
mask = 1
layerno = 1
[begin action 1]
1,17,0,0,-1,,AS256D92
[BG OVERLAY 2]
type = anim
actionno = 2
delta = 2.2,2.2
mask = 1
layerno = 1
[begin action 2]
1,18,0,0,-1,,AS256D92