; Definition of Akatsuki BK's Marilyn Sue Stage by Shinra358

;--------------------------------------------------------
[Info]
;Name of the stage.
name = "Freighter"
authorname = "Shinra358"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -200
boundright = 200
boundhigh = -150
boundlow = 0
verticalfollow = .5
floortension = 0
tension = 50

;--------------------------------------------------------
[PlayerInfo]
;===<Player 1>===
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

;===<Player 2>===
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--------------------------------------------------------

leftbound  = -1000 
rightbound =  1000 
topbound  =  0     
botbound  =  0     

;--------------------------------------------------------
[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 15    
screenright = 15   

;--------------------------------------------------------
[StageInfo]
zoffset = 215
autoturn = 1
resetBG = 0
hires = 1

;--------------------------------------------------------
[Shadow]
intensity = 118
color = 0,0,0
yscale = .5
fade.range = -400,-100

;--------------------------------------------------------
[Music]
bgmusic = sound/Freighter.mp3
bgvolume = 700

[BGdef]
spr = Freighter.sff
debugbg = 0

;--------------------------------------------------------
[BG 0 Left]
type  = normal
trans = none
spriteno = 0,0
id = 1
layerno = 0
start = -600, 480
delta = 2,2
mask = 0
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0
window = 0, 0, 1083, 1023
windowdelta = 0,0

;--------------------------------------------------------
[BG 1 Mid Left]
type  = normal
trans = none
spriteno = 0,1
id = 2
layerno = 0
start = -200, 480
delta = 2,2
mask = 0
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0
window = 0, 0, 1083, 1023
windowdelta = 0,0

;--------------------------------------------------------
[BG 2 Mid Right]
type  = normal
trans = none
spriteno = 0,2
id = 3
layerno = 0
start = 200, 480
delta = 2,2
mask = 0
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0
window = 0, 0, 1083, 1023
windowdelta = 0,0

;--------------------------------------------------------
[BG 3 Right]
type  = normal
trans = none
spriteno = 0,3
id = 4
layerno = 0
start = 600, 480
delta = 2,2
mask = 0
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0
window = 0, 0, 1083, 1023
windowdelta = 0,0

;;--------------------------------------------------------
;[BG Left Shadow]
;type = normal
;spriteno = 1,0
;layerno = 1
;id = 5
;start = -640,480
;delta = 1.4,0.5
;mask = 0
;velocity = 0, 0
;trans = sub
;tile = 0, 0
;tilespacing = 0, 0
;windowdelta = 0, 0

;--------------------------------------------------------
;[BG Right Shadow]
;type = normal
;spriteno = 1,1
;layerno = 1
;id = 6
;start = 640,480
;delta = 1.4,0.5
;mask = 0
;velocity = 0, 0
;trans = sub
;tile = 0, 0
;tilespacing = 0, 0
;windowdelta = 0, 0