;MOTVN ARCHIVE EDITION
;---------------------
[Info]
name = "ETERNAL WARRIORS"
[BGdef]
spr = stages/ETERNAL_WARRIORS.sff
debugbg = 0
[Music]
bgmusic = sound/EW.mp3
bgvolume = 700
[Camera]
startx = 0
starty = 0
boundleft = -160
boundright = 160
boundhigh = -140
boundlow = 0
verticalfollow = .75
floortension = 60
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 20
screenright = 20
[StageInfo]
zoffset = 214
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 124
color = 15,15,15
yscale = .05
[BG BACKGROUND]
type = normal
spriteno = 1,1
delta = 1.8,1.8
mask = 1
[BG FOG 1]
type = normal
spriteno = 3,1
delta = 1.8,1.8
trans = add
tile = 1,0
velocity = -1,0
mask = 1
[BG FOG 2]
type = normal
spriteno = 3,1
start =  0,-310
delta = 1.8,1.8
trans = add
tile = 1,0
velocity = -1.2,0
mask = 1
[BG BIRD]
type = anim
actionno = 1
start = -700,150
delta = 1.9,1.9
tile = 1,0
velocity = 3,0 
sin.y = 10,200
tilespacing = 10000
[Begin Action 1]
5,1, 0,0, 10
5,2, 0,0, 10
5,3, 0,0, 10
[BG FLOOR]
type = normal
spriteno = 4,1
delta = 2,2
mask = 1
[BG WATER]
type = anim
actionno = 2
delta = 2,2
mask = 1
[Begin Action 2]
2,20,0,0,3.3
2,19,0,0,3.3
2,18,0,0,3.3
2,17,0,0,3.3
2,16,0,0,3.3
2,15,0,0,3.3
2,14,0,0,3.3
2,13,0,0,3.3
2,12,0,0,3.3
2,11,0,0,3.3
2,10,0,0,3.3
2,9,0,0,3.3
2,8,0,0,3.3
2,7,0,0,3.3
2,6,0,0,3.3
2,5,0,0,3.3
2,4,0,0,3.3
2,3,0,0,3.3
2,2,0,0,3.3
2,1,0,0,3.3
[BG BUTTERFLY 1]
type = anim
actionno = 3
start = 360, 280
delta = 2,2
tile = 1,0
tilespacing = 2200,0
velocity = 2.5,0
sin.x = 20, 570
sin.y = 50, 212
mask = 1
[Begin Action 3]
6,1, 0,0, 20
6,2, 0,0, 20
6,3, 0,0, 20
6,4, 0,0, 20
[BG BUTTERFLY 2]
type = anim
actionno = 4
start = 440, 300
delta = 2,2
tile = 1,0
tilespacing = 3000,0
velocity = 3.5,0
sin.x = 50, 340
sin.y = -30, 212
layerno = 1
mask = 1
[Begin Action 4]
6,2, 0,0, 20
6,3, 0,0, 20
6,4, 0,0, 20
6,1, 0,0, 20
[BG BUTTERFLY 3]
type = anim
actionno = 5
start = 320, 320
delta = 2,2
tile = 1,0
tilespacing = 1800,0
velocity = 2,0
sin.x = 20, 270
sin.y = -30, 212
mask = 1
[Begin Action 5]
6,3, 0,0, 20
6,4, 0,0, 20
6,1, 0,0, 20
6,2, 0,0, 20
[BG BUTTERFLY 4]
type = anim
actionno = 6
start = 400, 340
delta = 2,2
tile = 1,0
tilespacing = 2600,0
velocity = 3,0
sin.x = 50, 355
sin.y = 50, 212
layerno = 1
mask = 1
[Begin Action 6]
6,4, 0,0, 20
6,1, 0,0, 20
6,2, 0,0, 20
6,3, 0,0, 20