[Info]
name ="Yoko Fight"
author="Noz"
;--------------------------------------------------------
[Camera]

startx = 0
starty = 0

boundleft = -200
boundright = 200
boundhigh = -100
boundlow = 0

verticalfollow = .75
floortension = 100
tension = 50

;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 
rightbound =  1000 
topbound  =  0 
botbound  =  0 

;--------------------------------------------------------
[Scaling]
topz     = 0     
botz     = 50
topscale = 1 
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 20
screenright = 20

;--------------------------------------------------------
[StageInfo]
zoffset = 200
autoturn = 1
resetBG = 0
HIres = 1

;--------------------------------------------------------
[Shadow]
intensity = 158
color = 0,0,0
yscale = 0.8
fade.range = -300,-100

[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic =sound/YokoFight.mp3
bgvolume = 255

;========================================================
[BGdef]
spr = stages/City_of_Voi.sff
debugbg = 0
[BG 0]
type = normal
spriteno = 2,0
layerno = 0             
start = 0, 2
delta = 2,2
mask = 0
[BG 0]
type = normal
spriteno = 2,1
layerno = 0             
start = 0, 2
delta = 2,2
trans = add
mask = 0
[BG 0]
type = normal
spriteno = 2,2
layerno = 0             
start = 0, 2
delta = 2,2
trans = add
mask = 0
[BG 0]
type = normal
spriteno = 1,0
layerno = 1             
start = 0, 2
delta = 2,2
mask = 1
[BG 0]
type = normal
spriteno = 1,1
layerno = 1             
start = 0, 2
delta = 2,2
trans = add
mask = 1
[BG 0]
type = normal
spriteno = 1,2
layerno = 1             
start = 0, 2
delta = 2,2
trans = add
mask = 1
[BG exaust]
type = anim
actionno = 4
delta = 2,2
[begin action 4]
4,1,0,0,3,,A
4,2,0,0,3,,A
4,3,0,0,3,,A
4,4,0,0,3,,A
4,5,0,0,3,,A
4,6,0,0,3,,A
4,7,0,0,3,,A
4,8,0,0,3,,A
4,9,0,0,3,,A
4,10,0,0,3,,A
4,11,0,0,3,,A
4,12,0,0,3,,A
4,13,0,0,3,,A
4,14,0,0,3,,A
4,15,0,0,3,,A
4,16,0,0,3,,A
4,17,0,0,3,,A
4,18,0,0,3,,A
4,19,0,0,3,,A
4,20,0,0,3,,A
4,21,0,0,3,,A
4,22,0,0,3,,A
4,23,0,0,3,,A
4,24,0,0,3,,A
4,25,0,0,3,,A
4,26,0,0,3,,A
4,27,0,0,3,,A
4,28,0,0,3,,A
4,29,0,0,3,,A
4,30,0,0,3,,A
[BG banshe]
type = anim
actionno = 3
start = 0,2
layerno = 0   
delta = 2,2
trans = none
mask = 1
[Begin Action 3]
3,0,0,0,11, A
3,0,0,-1,11, A
3,0,0,-2,11, A
3,0,0,-3,11, A
3,0,0,-4,11, A
3,0,0,-5,11, A
3,0,0,-6,11, A
3,0,0,-7,11, A
3,0,0,-8,11, A
3,0,0,-7,11, A
3,0,0,-6,11, A
3,0,0,-5,11, A
3,0,0,-4,11, A
3,0,0,-3,11, A
3,0,0,-2,11, A
3,0,0,-1,11, A
