[Info]
name ="Colony Day"
Author = Gun0tradio

[Camera]
startx =0
starty =0
boundleft  = -219
boundright = 219
boundhigh  = -235
boundlow   = 0
tension =50
verticalfollow =.93
floortension = 116

[PlayerInfo]
p1startx =-70
p1starty =0
p1startz =0
p1facing =1

p2startx =70
p2starty =0
p2startz =0
p2facing =-1

leftbound =-1000
rightbound =1000
topbound =0
botbound =0

[Scaling]
topz =0
botz =50
topscale =1
botscale =1.2

[Bound]
screenleft  =15
screenright =15

[StageInfo]
zoffset = 215
autoturn = 2                 
resetBG = 0
Hires = 1

[Shadow]  
intensity = 80                  
color = 0,0,0
yscale = .3
fade.range = -400, -100

[Music]
bgmusic  = sound/Colony.mp3
;bgmusic  = sound/MOMENTARY LIFE.mp3
bgvolume = 255

;----------------------------------------------------------------------
[BGdef]
spr =COLONY-DAY.sff
debugbg = 0

[BG 1]
type = normal
spriteno =0, 0
layerno = 0
start =  16, 94
delta = .79, 1.23
trans = none
mask = 1

[BG 2]
type = normal
spriteno =0, 1
layerno = 0
start =  0, -32
delta = 1.31, 1.62
trans = none
mask = 1

[BG 3]
type = normal
spriteno =0, 2
layerno = 0
start =  0, -32
delta = 2, 2
trans = none
mask = 1

[BG 4]
type = normal
spriteno =0, 3
layerno = 1
start =  574, 240
delta = 2.34, 2
trans = none
mask = 1

[BG 5]
type = normal
spriteno =0, 4
layerno = 1
start =  -654, 240
delta = 2.34, 2
trans = none
mask = 1

[BG 6]
type = anim
layerno = 0
actionno = 1
start =  0, -32
delta = 2,2
trans = None 
mask = 0

[BG 7]
type = anim
layerno = 0
actionno = 2
start =  -768,96
delta = 2,2
trans = None 
mask = 0

[BG 8]
type = anim
layerno = 0
actionno = 3
start =  -448,160
delta = 2,2
trans = None 
mask = 0


[BG 9]
type = anim
layerno = 0
actionno = 20
start =  400,128
delta = 2,2
trans = None 
mask = 0


[BG 10]
type = anime 
actionno = 11
start = 0, -350
delta = 2,2
mask = 1
tile = 1,1
velocity = -.45,.82  ;x��,y���̈ړ�
sin.y = 0, 40
trans = none
tilespacing = 574 ;����
layerno = 1

[BG 11]
type = anime 
actionno = 16
start = 270, -578
delta = 2,2
mask = 1
tile = 1,1
velocity = -.35,.69  ;x��,y���̈ړ�
sin.y = 0, 153
trans = none
tilespacing = 574 ;����
layerno = 0

[BG 12]
type = anime 
actionno = 13
start = 554, -178
delta = 2,2
mask = 1
tile = 1,1
velocity = -.25,.97  ;x��,y���̈ړ�
sin.y = 0, 326
trans = none
tilespacing = 574 ;����
layerno = 0

[BG 13]
type = anime 
actionno = 14
start = 770, 178
delta = 2,2
mask = 1
tile = 1,1
velocity = -.52,.82  ;x��,y���̈ړ�
sin.y = 0, 233
trans = none
tilespacing = 574 ;����
layerno = 1

;/////////�A�j��/////////////

[Begin Action 1]
1, 0, 0,0, 1 ,,A
1, 1, 0,0, 1 ,,A

[Begin Action 2]
2, 0, 0,0, 15
2, 1, 0,0, 15
2, 2, 0,0, 15
2, 1, 0,0, 15

[Begin Action 3]
3, 0, 0,0, 15
3, 1, 0,0, 15
3, 2, 0,0, 15
3, 1, 0,0, 15

[Begin Action 11]
11,0,0,0,5
11,1,0,0,5
11,2,0,0,5
11,3,0,0,5
11,4,0,0,5
11,5,0,0,5
11,6,0,0,5
11,7,0,0,5
11,8,0,0,5
11,9,0,0,5
11,10,0,0,5

[Begin Action 13]
11,5,0,0,5
11,6,0,0,5
11,7,0,0,5
11,8,0,0,5
11,9,0,0,5
11,10,0,0,5
11,0,0,0,5
11,1,0,0,5
11,2,0,0,5
11,3,0,0,5
11,4,0,0,5

[Begin Action 14]
11,8,0,0,5
11,9,0,0,5
11,10,0,0,5
11,0,0,0,5
11,1,0,0,5
11,2,0,0,5
11,3,0,0,5
11,4,0,0,5
11,5,0,0,5
11,6,0,0,5
11,7,0,0,5

[Begin Action 15]
11,3,0,0,5
11,4,0,0,5
11,5,0,0,5
11,6,0,0,5
11,7,0,0,5
11,8,0,0,5
11,9,0,0,5
11,10,0,0,5
11,0,0,0,5
11,1,0,0,5
11,2,0,0,5

[Begin Action 16]
11,7,0,0,5
11,8,0,0,5
11,9,0,0,5
11,10,0,0,5
11,0,0,0,5
11,1,0,0,5
11,2,0,0,5
11,3,0,0,5
11,4,0,0,5
11,5,0,0,5
11,6,0,0,5


[Begin Action 20]
12,0, 0,0,8
12,1, 0,0,8
12,2, 0,0,8
12,3, 0,0,8
12,4, 0,0,8
