;by MOTVN and HankVenture
[Info]
name = "Alaska Base"
[BGdef]
spr = stages/ALASKA_BASE_REVISITED.sff
debugbg = 0
[Music]
bgmusic = sound/AB.mp3
bgvolume = 700
[Camera]
startx = 0
starty = 0
boundleft = -222
boundright = 222
boundhigh = -112
boundlow = 0
verticalfollow =.75
floortension=60
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1.0
botscale = 1.2
[Bound]
screenleft = 25  
screenright = 25
[StageInfo]
zoffset = 220
autoturn = 1
resetBG = 0
hires = 1
[Shadow]
intensity = 0
color = 0,0,0
yscale = -.1
fade.range = -400,-100
[Reflection]
intensity = 128
[BG metal gear rex]
type  = normal
spriteno = 1,0
delta = 1.58,1.9
[BG glow]
type  = anim
actionno = 0
delta = 1.58,1.9
[begin action 0]
2,0,0,0,500,,AS16D256
2,0,0,0,1,,AS32D256
2,0,0,0,1,,AS48D256
2,0,0,0,1,,AS64D256
2,0,0,0,1,,AS80D256
2,0,0,0,1,,AS96D256
2,0,0,0,1,,AS112D256
2,0,0,0,1,,AS128D256
2,0,0,0,1,,AS144D256
2,0,0,0,1,,AS160D256
2,0,0,0,1,,AS176D256
2,0,0,0,1,,AS192D256
2,0,0,0,1,,AS208D256
2,0,0,0,1,,AS224D256
2,0,0,0,1,,AS240D256
2,0,0,0,900,,AS256D256
2,0,0,0,5,,AS240D256
2,0,0,0,5,,AS224D256
2,0,0,0,5,,AS208D256
2,0,0,0,5,,AS192D256
2,0,0,0,5,,AS176D256
2,0,0,0,5,,AS160D256
2,0,0,0,5,,AS144D256
2,0,0,0,5,,AS128D256
2,0,0,0,5,,AS112D256
2,0,0,0,5,,AS96D256
2,0,0,0,5,,AS80D256
2,0,0,0,5,,AS64D256
2,0,0,0,5,,AS48D256
2,0,0,0,5,,AS32D256
2,0,0,0,700,,AS16D256
2,0,0,0,1,,AS32D256
2,0,0,0,1,,AS48D256
2,0,0,0,1,,AS64D256
2,0,0,0,1,,AS80D256
2,0,0,0,1,,AS96D256
2,0,0,0,1,,AS112D256
2,0,0,0,1,,AS128D256
2,0,0,0,1,,AS144D256
2,0,0,0,1,,AS160D256
2,0,0,0,1,,AS176D256
2,0,0,0,1,,AS192D256
2,0,0,0,1,,AS208D256
2,0,0,0,1,,AS224D256
2,0,0,0,1,,AS240D256
2,0,0,0,900,,AS256D256
2,0,0,0,5,,AS240D256
2,0,0,0,5,,AS224D256
2,0,0,0,5,,AS208D256
2,0,0,0,5,,AS192D256
2,0,0,0,5,,AS176D256
2,0,0,0,5,,AS160D256
2,0,0,0,5,,AS144D256
2,0,0,0,5,,AS128D256
2,0,0,0,5,,AS112D256
2,0,0,0,5,,AS96D256
2,0,0,0,5,,AS80D256
2,0,0,0,5,,AS64D256
2,0,0,0,5,,AS48D256
2,0,0,0,5,,AS32D256
2,0,0,0,500,,AS16D256
2,0,0,0,1,,AS32D256
2,0,0,0,1,,AS48D256
2,0,0,0,1,,AS64D256
2,0,0,0,1,,AS80D256
2,0,0,0,1,,AS96D256
2,0,0,0,1,,AS112D256
2,0,0,0,1,,AS128D256
2,0,0,0,1,,AS144D256
2,0,0,0,1,,AS160D256
2,0,0,0,1,,AS176D256
2,0,0,0,1,,AS192D256
2,0,0,0,1,,AS208D256
2,0,0,0,1,,AS224D256
2,0,0,0,1,,AS240D256
2,0,0,0,700,,AS256D256
2,0,0,0,5,,AS240D256
2,0,0,0,5,,AS224D256
2,0,0,0,5,,AS208D256
2,0,0,0,5,,AS192D256
2,0,0,0,5,,AS176D256
2,0,0,0,5,,AS160D256
2,0,0,0,5,,AS144D256
2,0,0,0,5,,AS128D256
2,0,0,0,5,,AS112D256
2,0,0,0,5,,AS96D256
2,0,0,0,5,,AS80D256
2,0,0,0,5,,AS64D256
2,0,0,0,5,,AS48D256
2,0,0,0,5,,AS32D256
[BG snow 1]
type = anim
actionno = 1
delta = 2,2
[begin action 1]
3,1,0,0,3,,A
3,2,0,0,3,,A
3,3,0,0,3,,A
3,4,0,0,3,,A
3,5,0,0,3,,A
3,6,0,0,3,,A
3,7,0,0,3,,A
3,8,0,0,3,,A
3,9,0,0,3,,A
3,10,0,0,3,,A
3,11,0,0,3,,A
3,12,0,0,3,,A
3,13,0,0,3,,A
3,14,0,0,3,,A
3,15,0,0,3,,A
3,16,0,0,3,,A
3,17,0,0,3,,A
3,18,0,0,3,,A
3,19,0,0,3,,A
3,20,0,0,3,,A
3,21,0,0,3,,A
3,22,0,0,3,,A
3,23,0,0,3,,A
3,24,0,0,3,,A
3,25,0,0,3,,A
3,26,0,0,3,,A
3,27,0,0,3,,A
3,28,0,0,3,,A
3,29,0,0,3,,A
3,30,0,0,3,,A
[BG floor]
type  = normal
spriteno = 0,0
delta = 2,2
mask = 1
[BG snow 2]
type = anim
actionno = 2
delta = 2,2
[begin action 2]
4,1,0,0,3,,A
4,2,0,0,3,,A
4,3,0,0,3,,A
4,4,0,0,3,,A
4,5,0,0,3,,A
4,6,0,0,3,,A
4,7,0,0,3,,A
4,8,0,0,3,,A
4,9,0,0,3,,A
4,10,0,0,3,,A
4,11,0,0,3,,A
4,12,0,0,3,,A
4,13,0,0,3,,A
4,14,0,0,3,,A
4,15,0,0,3,,A
4,16,0,0,3,,A
4,17,0,0,3,,A
4,18,0,0,3,,A
4,19,0,0,3,,A
4,20,0,0,3,,A
4,21,0,0,3,,A
4,22,0,0,3,,A
4,23,0,0,3,,A
4,24,0,0,3,,A
4,25,0,0,3,,A
4,26,0,0,3,,A
4,27,0,0,3,,A
4,28,0,0,3,,A
4,29,0,0,3,,A
4,30,0,0,3,,A