; mugen10401\Data\ww2k2\select.def

;=======================
;MOTMrmx Selection Dfinition
;=======================


;============================================================
;
;    IF YOU ARE VIEWING THIS FILE WITH NOTEPAD, PLEASE
;                    MAXIMIZE YOUR WINDOW
;
;============================================================


;-----------------------------------------------------------------
[Characters]
 ;Insert characters here
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type:
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.



; INSERT YOUR FAVORITE, REGULAR, SECRET, AND CPU ONLY CHARACTERS WHERE
; IT SAYS SO.

randomselect
cvsvega/cvsvega_ex.def
cvsken/cvsken_ex.def
cvssakura/cvssakura_ex.def
cvscommando
cvsryu/cvsryu_ex.def
cvsgouki/cvsgouki_ex.def,stages/NoControl.def,includestage=0,order=9
cvsmukuro
cvsleo
cvsanakaris
cvslilith
cvsmorrigan
cvsfelicia
cvsurien
cvsnool
cvsg_rugal
cvsiori/cvsiori_EX.def
cvspsylocke
cvshaohmaru/cvshaohmaru_ex.def
cvskyo/cvskyo_ex.def
cvsgeese/cvsgeese_ex.def,stages/Nightmare.def,includestage=0,order=10
randomselect

cvsryu/cvsryu_normal.def
cvsgouki/cvsgouki_normal.def
cvssagat
cvsguile
cvshonda
cvsblanka
cvsrolento
cvsdan
cvskyosuke
cvsyun
cvshayato
cvskarin
cvsvega/cvsvega_normal.def
cvsingrid
cvssakura/cvssakura_normal.def
cvscammy
cvsmaki
cvsbalrog
cvsnash
cvsadon
cvschunli
cvsken/cvsken_normal.def

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cvseagle
cvsdhalsim
cvspoison
cvsmika
cvsjuni
cvscody
cvsthawk
cvsdeejay
cvsremy
cvsjill
cvsguy
cvszero
cvszangief/cvszangief_normal.def
cvsbison
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cvsyoko,stages/CityofVoi.def,includestage=0,order=8
cvskyo/cvskyo_normal.def
cvsbenimaru
cvsathena
cvsryo
cvsvice
cvsrock
cvskim
cvsmai
cvsjoe
cvshaohmaru/cvshaohmaru_normal.def
cvsyuri
cvsiori/cvsiori_normal.def
cvsnakoruru
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cvshotaru
cvsterry
cvsking
cvsraiden
cvstodo
cvsash
cvsrugal
cvsgeese/cvsgeese_normal.def
cvsyamazaki
cvschang
cvskuroko
cvshibiki
cvsandy
cvssieger
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cvsfeilong
cvsdcammy
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cvsmrkarate
cvsmature
cvskula
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cvshinata
cvsyang
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cvsamingo
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cvscyclops
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cvszangief/cvszangief_ex.def
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;--------------
[ExtraStages]

stages/Forest.def
stages/THhisouten_reimu_stage.def
stages/fiery_sand_ruins_HR.def
stages/YDA_SS6_Pirates_of_the_caribbean_HR.def
stages/NBC_COLUMN_EX.def
stages/koumakan.def
stages/THE_MOONLIGHT.def
stages/MikyakuImpact_temple_N.def
stages/MikyakuImpact_temple.def
stages/BB_TSUBAKI_STAGE.def
stages/COLONY-DAY.def
stages/Guile's_Base.def
stages/Neon.def
stages/Freighter.def
stages/#Aono_ryusen.def
stages/CAFE_DISS.def
stages/London.def
stages/bbb-ren.def
stages/arcana_d4_Tokyo_Tower.def
stages/ggxxac_grove.def
stages/valentine_mansion.def
stages/SUMMIT.def
stages/MORNING_RAVINE.def
stages/NINJA_CROSSING.def
stages/KOWLOON.def
stages/India.def
stages/RUSSIA.def
stages/ALASKA_BASE_REVISITED.def
stages/hnk-fountain-hi.def
stages/KOF_XIII_Destroyed_Rose_Stadium.def
stages/TIME_KRAKEN.def
stages/FNV_Gomorrah.def
stages/GARDEN_WALKWAY.def
stages/CAEE_Forest.def
stages/DA-Kraken.def
stages/Moon-Bay.def
stages/ETERNAL_WARRIORS.def
stages/DARuin.def
stages/Vortex_Eclipse.def
stages/Temple.def

;---------------------------------------------------------------------
[Options]

arcade.maxmatches = 10,10,9,8,7,6,5,4,3,2,1
;team.maxmatches = 9,2,3,4,0,1,1,1,1,1