___________________________________ =============================| Nakoruru by Phantom.of.the.Server |============================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [12.01.2010] - Contact: potsmugen@yahoo.com.br - Website: http://www.mugenguild.com/pots/ - Customized version of SNK Playmore's Nakoruru character, for Mugen 1.0 ========== - All the essential stuff - Details and moves taken from her various video-game appearances and storyline - Gameplay mixed from several Capcom games, including CvS2, SFZ3 and SF3 - Original and edited effects from various games - Sounds from various games, including CvS2 and NBC - Voice samples mainly from CvS2, but including NBC and SS as well - Various intros, win poses and special animations - Special intros versus Rera, Morrigan, and "megalomaniac evil guys" - Midnight Bliss special animation - A.I. ========== U - up x - weak punch a - weak kick D - down y - medium punch b - medium kick F - forward z - strong punch c - strong kick B - back p - any punch k - any kick s - start 2p- two punches 2k- two kicks (Air) - Move must be performed in the air. (Air also)- Move can be performed either on the ground or in the air. (EX) - Move has an EX version, performed by pressing two punch/kick buttons. .(rolling slash): D + F + z .Kamui Fumu Kesupu: D + b (Air) .Guard Destroyer: F/B + 2p (near opponent) .Slash: p .Kick: k .(kick throw): F/B + 2k (near opponent) .Rera Kishima Tek: F/B + 2p (near opponent / Air) .Annu Mutsube (EX): B, DB, D, p .Lela Mutsube (EX): D, DF, F, p .Kamui Rimse (EX): B, D, DB, p .Extra Attack: p .Amube Yatoro (EX): F, DF, D, DB, B, p .Mamahaha Ni Tsukamaru: D, DB, B, k .Slash: x or y .Kick: a or b .Release: c .Yatoro Pokku: z .Shichikapu Ai: D, DF, F, p .Kamui Mutsube (EX): D, DB, B, p .Shichikapu Kamui Irushika: D, DB, B, D, DB, B, p .Apefuchi Kamui Rimse: D, DF, F, D, DF, F, k .Ganso Lela Mutsube: D, DF, F, D, DF, F, p .Elerush Kamui Rimse: D, DB, B, D, DB, B, k .Irusuka Yatoro Lise: F, B, DB, D, DF, F, p .Shirikoro Kamui Nomi: D, D, D, 2k .Cancel: any button .Touruse Sanbe Kiku Mutsube: F, B, DB, D, DF, F, k .Zetsumei Ougi: finish off opponent .Sankaku Tobi: UF/UB (near edge of screen) .Chouhatsu: s (hold F for alternate) .Nuigurumi: D, D, s .Jiketsu: B, F, DF, D, s .Forward Dash: F, F .Run: F, F (hold) .Backward Dash: B, B .Sidestep: a + x .Forward Roll: F + a + x .Backward Roll: B + a + x .Parry High: (tap) F .Parry Low: (tap) D .Air Parry: (tap) F (Air) .Power Charge: b+y (hold) .Zero Counter: B, DB, D, p/k (during standing or crouching guard) .Original Combo: c+z (Air also) .Fall Recovery: 2p (while falling from a hit) .Low Jump: U (tap) .High Jump: D, U .Long Low Jump: D, U (tap) ========== Standing Far: X Y A Standing Close: X Y Z A B Crouching: X Y Z A Standing Far: X Y A Standing Close: X Y Z A B C Crouching: X Y Z A B C Annu Mutsube EX Annu Mutsube Kamui Rimse EX Kamui Rimse Apefuchi Kamui Rimse Elerush Kamui Rimse - Elerush Kamui Rimse can be done from Mamahaha Ni Tsukamaru - Elerush Kamui Rimse will only connect properly on a standing or crouching opponent - Nakoruru can juggle after Irusuka Yatoro Lise with any attack - Since Shirikoro Kamui Nomi heals Nakoruru, it can't be done if her life bar is full - Jiketsu forfeits a round in favour of a full power bar ========== ========== <12.01.2010> - For Mugen 1.0 now <27.03.09> - Some fixes <17.01.09> - Irusuka Yatoro Lise now launches the opponent higher and resets juggling points - Irusuka Yatoro Lise's last hit now connects better - Kamui Fumu Kesupu is now done with the B button, to not get in the way of C jump-ins <14.12.08> - Added a controller that only allows the opponent to Safe Fall near the ground - Fixed Touruse Sanbe Kiku Mutsube invulnerability time - Fixes - Longer forward dash - Added screen shaking in specials/supers (previously forgot to) - Looser juggle system in Simul mode, will reset juggle points if either opponent is idle - Fixed the range of her rolling slash normal attack - Added A.I. - Split the hair colors - Irusuka Yatoro Lise now only knocks down on the last hit, which means you can juggle after it with certain moves (such as Ganso Lela Mutsube) - Added Apefuchi Kamui Rimse - Tweaked duration and healing rate of Shirikoro Kamui Nomi, now recovers more life over a longer period of time - EX Lela Mutsube now has a short invulnerability window - Replaced classic punch throw with Samurai Shodown's Guard Destroyer - Added Wall Jump - Opponent can now Safe Fall after being kocked down with a normal or special attack/throw - Can now select win pose by holding buttons - Toned down Ganso Lela Mutsube a bit, was too easy to juggle people across the screen. It now loses usefulness as it travels, only juggling at the beginning - Fixed a mistake that made Mamahaha attacks blow through counter moves - Amube Yatoro is no longer an overhead, but Irusuka Yatoro Lise is - Added special intro versus Rera and Morrigan, courtesy of VioFitz - Added custom palettes - Bug fixes - Fixed some disappearing anims - Fixed a mistake that was making only one of her win poses show up - Fixed a glitch that made her not change to KO anim when killed in certain custom states - Shirikoro Kamui Nomi no longer allows P2 to guard - Added kick Zero Counter - Fixed Turns intro - Nakoruru now bounces back if Elerush Kamui Rimse is blocked/parried - Changed the hitsparks positioning code, they should now be positioned correctly on hittable objects (helpers) - First release ========== - Perhaps a "Classic" mode, where her special moves behave like in Samurai Spirits - Get translations for a couple more quotes and add them to the char - Some Readme stuff, like a nicer cancel chart ========== - The Dreamslayer, for ripping Nakoruru's sprites - VioFitz, for some custom animations - You, for downloading my char ;) ========== - Nakoruru and Samurai Spirits are property of SNK Playmore - Capcom vs SNK is property of Capcom - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes