_______________________________________________________ ===========================| Cyclops by Buckus |========================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Customized version of Cyclops character from Capcom's Versus series - Strong enough for Mugen 1.0, but made for Winmugen =======================| Info |======================= - This is my customized version of Cyclops from Capcom's Versus series. - HE IS NOT MEANT TO BE ACCURATE TO THE SOURCE GAME!!! - SPRITES ARE OPEN SOURCE!!!(Including my edits) =======================| Button Key |======================= U - up x - weak punch a - weak kick D - down y - medium punch b - medium kick F - forward z - strong punch c - strong kick B - back p - any punch k - any kick s - start 2p- two punches 2k- two kicks =======================| System |======================= Backward Dash: B, B Forward Dash: F, F Run: F, F (hold) Dodge: F(or B) + a + x Parry High: (tap) F Parry Low: (tap) D Air Parry: (tap) F (in Air) Guard Breaker Attack: b+y (hold) [need at least 180 power] Counter: 2p or 2k (during standing or crouching guard) [need at least 1500 power] Fall Recovery: 2p (while falling when hit) Super Jump: D, U Throw: 2p or 2k *While charging a Guard Breaker Attack, you can cancel into a Dodge by holding B or F *Dodging Backward makes you invunerable to throws but not projectiles *Dodging Forward makes you invunerable to projectiles but not throws =======================| Command Moves |======================= Optic Burst: B+z [stand or crouch, destroys projectiles] =======================| Special Moves |======================= Optic Blast: QCF+p [ground or air] Gene Splice: F,QCF+p Cyclone Kick: QCB+k Rushing Combo: HCF+p [after hits connect, continually press p] Optic Sweep: HCB+p Running Slam: HCF+k =======================| Super Moves |======================= -LVL 1 Supers Super Optic Blast: QCFx2+p Super Cyclone Kick: QCBx2+k -LVL 2 Supers Shin Optic Blast: QCBx2+2p -MAX LVL Supers Mega Optic Blast: QCFx2+2p =======================| Combo Notes |======================= -Cyclops can chain moves into each other. Here are his basic combo rules: 1. You can combo from weaker basic attacks into stronger ones 2. You can combo into special attacks from most basic attacks 3. You can combo into hyper attacks from all basic and special attacks 4. You can combo from hyper attacks into other hyper attacks, as long as you do not do the same hyper twice in a row -After standing mp connects, hold U for aerial pursuit =======================| Special Thanks |======================= P.o.t.S- Being Open Source [Too much to list] Warusaki3/Vyn- Looked at some of their codes for examples Just No Point/Kong- Some Sprites (Fx) Reza/Sunboy- Referenced their Cyclops Elecbyte- Creating MUGEN ...and anybody I missed (sure there's some) =======================| History |======================= 8/14/10- First Release!!!