---------------- CvS2 Ash Crimson ---------------- Converted by bebop ================================================= Date Started: 7/13/2009 Date Finish : 7/18/2009 Date Release: 12/17/2009 Updated: 01/01/2010 ------------- Movelist ------------------------ Specials: Crescent Sucker = Chrge+B, F,Punch Arching Emerald Ankle = Chrge+D, U, Kick Supers: Excessive Emerald Ankle = D,F,DF, Kick (Level 1,2,3 super) Thermidor Thumper = ChrgeB, F, B, F, Punch (Level 3 Super) Moves to do left: - Crack Counter (Rock) ------------- Gameplay Style & Combos --------- Type: Charge Character Recommended Groove: C, A, N - I suggest using him with C-Groove because he has a nice comboability with Lvl 2 to Lvl 1 Super Cancel on Excessive Emerald Ankle. C-Groove is the most basic groove for basic characters. - Use him in any groove that can roll. Because it's easier to Roll and then use his Arching Emerald Ankle. Instead of parrying and Just Defending. It's difficult. - Use him in A-Groove for good juggles in the corner. Roll, do an A-Groove setup to trick your opponent, and knock them into the corner, using lots of S.HK, and fire some Crescent Sucker's and on your last second, use a Lvl 1 Excessive Emerald Ankle - Ash has good priority for some basic moves. + S.HP has quite some good range for standing only + S.HP is also pretty good anti air for anti-crossups and air whiffs + C.MP is pretty fast for crouching pokes, and is combo-able for any other special next + C.HP is a really good anti air, if someone is trying to cross up or air whiff + A.HP can link cross up into whiff combos + A.LK/MK has good range for pokes and exeutes fast if you're trying to hyper jump safely away + A.HK is fast, and usually on hit you can land another move. - Here are some combos (chain combos into specials/supers) + (Cross up) A.HP--> C.LP--> C.MK-->Arching Emerald Ankle or Light/Medium Crescent Sucker + (Cross up) A.HP--> C.LP--> C.MK-->Excessive Emerald Ankle + A.HK--> C.MK --> Arching Emerald Ankle or Light/Medium Crescent Sucker + A.HK --> C.HP(Sweep) ------------- Special Intros -------------------- versus Ingrid, Rock, Chun-Li, Commando, Guile (same), Cammy, Juni, Juli(2 Patch), versus Kyo versus Iori (coming later) versus Rugal, Bison(Vega), Gouki, G.Rugal, Geese, Nightmare Special Thanks: Warusaki3,------- Thank you for allowing me to use all your resources as a template for my own needs. <3 Jin,------------- Even though you're open source, you deserve credit. For use of your sprites, sounds, and everything else. Thank you so much. <3 Jesuszilla,------ Helping out with var confusions <3 LegendaryXM90,--- Coding my crappy grab and fixing part of my effects <3 KOD,------------- For walking me through on the acid effect gethits <3 DemonicKirishima- The best beta tester who helped me bring Ash to a solid polish He knows what he's talking about, and helped me correct many stupid mistakes I made. I recommend him to anybody else who needs a trusted beta tester. There were misalignments, bad CLSNs, combo suggestions, and all sorts of good stuff he showed me. Without you guys this would not have accomplished this. ---- Update log---------- (Thanks for DemonicKirshima for most of these reports) ---- 01/31/2010--------------------- + Modified Thermidor to be more useful + Added a juggle-comboability for c.HP if p2 is in the air + Added proper Fire Gethit Effects + EnvShake stuff removed + Redid some Anims + Redid some basic attacks + Redid timings for Crescent Sucker + Redid some CLSNs ---- 01/01/2010--------------------- + Added Bastille Basher, my own satisfied version. I had to come up with SOMETHING different because his original LDM was like an A-Groove sort. So I mixed it in with an Orochinagi-similarity + Jumping HK gravity sctrl removed (I don't know why that was there) + Fixed timings for s. MK, s.HK + Reduced some EnvShakes ---- 12/17/2009--------------------- + Reduced the EnvShake on his trip + Removed EnvShake for medium attacks, but there is still EnvShake on Heavy Attacks + Fixed the Forward+Heavy Punch, P2 will now fall down + CLSNs major adjustments, fixed all of the infinite priorities for the basics, specials and supers ---- 8/13/2009--------------------- + Air-Throw Glitch Removed. He's not supposed to have an air throw, which was causing that floating bug where he floats off the screen. Damn you Guile. + Fixed Statedef 5950's HitSound timing, added EnvShake (CvS2 Cheap KO) + A-Groove Strength Vars Set ---- 8/08/2009---------------------(Thanks for DemonicKirshima for most of these reports) + Fixed A-Groove Errors with Specials + CLSNs redone for some basics + Leave Lvl 2 and Pivose Lvl 1 cancel alone. I wanted it like that. Compare that to Gouki's Gou Shoryu Lvl 2+Lvl 1 Cancel as a reference. + Leaving S.LK neutral because there are alternatives than just his S.LK + Flame Effect on MK/HK have been correctly aligned, and timed correctly + I made Terminal a charge move because I think it was more of a challenge to use him in that fashion. But, I understand. So, changed to classic commands. + I added Juni to the same intro as Ingrid, Chun-Li, Guile, Cammy, Rock, Commando, Juli (2's Patch) + Fixed Taunt's missing frames + Added new palette (DemonicKirishima) but not as the default palette. + Aligned the win intro effects + MP Ventose is fixed in alignment and velocities. Increased the velocities cuz I remember that SNK projectiles are a lot faster than CAPCOM projectiles. Iori's and Kusanagi's fireball are hella fast. If you feel that it should be faster, let me know. + I gave him CLK---->CMK chain. You can also do CLP-->Light Ventose And CMP--> Medium Ventose + I'm leaving EnvShakes whether you like it or not because I like it :) I like hitshakes cause it makes things look more fancy + Messed around with the ticks used in SLK, check it out to see if I got it right. + I would make Juni an intro, but... she has no special intros against anybody. + Added intros for Geese's, G.Rugal, Gouki's, and Bison's. + I cannot change the AfterImages of his High Jump because that's the way it is. I checked warusaki3's stuff and its like that too. As a matter of fact, I customized my afterimage, but I just compared with JZ's, warusaki3, and mine, which they all execute at the same time. + Adjusted the LK and MK Nivose + HP Ventose stance fixed (I accidentally made his medium anim set as that one o_O) + Fixed after images on Pluviose + Adjusted the height on Lvl 1 Pluviose