;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. ; =========================================== ; U - up x - weak punch a - weak kick ; D - down y - medium punch b - medium kick ; F - forward z - strong punch c - strong kick ; B - back p - any punch k - any kick ; s - start 2p- two punches 2k- two kicks ; ===================================================== ; http://snk.wikia.com/wiki/Ash_Crimson_(quotes) ; http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=ash ; http://www.gamefaqs.com/console/ps2/file/932469/44141 ;-| 超必殺技 |-------------------------------------------------------- [Command] name = "thermidor" command = ~45$B, $F, $B, F, x time = 21 [Command] name = "thermidor" command = ~45$B, $F, $B, F, ~x time = 21 [Command] name = "thermidor" command = ~45$B, $F, $B, F, y time = 21 [Command] name = "thermidor" command = ~45$B, $F, $B, F, ~y time = 21 [Command] name = "thermidor" command = ~45$B, $F, $B, F, z time = 21 [Command] name = "thermidor" command = ~45$B, $F, $B, F, ~z time = 21 [Command] name = "excessive1" command = ~D, DF, F, D, DF, ~a time = 21 [Command] name = "excessive1" command = ~D, DF, F, D, DF, b time = 21 [Command] name = "excessive2" command = ~D, DF, F, D, DF, b time = 21 [Command] name = "excessive2" command = ~D, DF, F, D, DF, ~b time = 21 [Command] name = "excessive3" command = ~D, DF, F, D, DF, c time = 21 [Command] name = "excessive3" command = ~D, DF, F, D, DF, ~c time = 21 ;-| 必殺技 |------------------------------------------------------ [Command] name = "ankle1" command = ~45$D, $U, a time = 12 [Command] name = "ankle1" command = ~45$D, $U, ~a time = 12 [Command] name = "ankle2" command = ~45$D, $U, b time = 12 [Command] name = "ankle2" command = ~45$D, $U, ~b time = 12 [Command] name = "ankle3" command = ~45$D, $U, c time = 12 [Command] name = "ankle3" command = ~45$D, $U, ~c time = 12 [Command] name = "ankle4" command = ~$D, $U, a time = 12 [Command] name = "ankle4" command = ~$D, $U, ~a time = 12 [Command] name = "ankle5" command = ~$D, $U, b time = 12 [Command] name = "ankle5" command = ~$D, $U, ~b time = 12 [Command] name = "ankle6" command = ~$D, $U, c time = 12 [Command] name = "ankle6" command = ~$D, $U, ~c time = 12 [Command] name = "crescent1" command = ~45$B, $F, x time = 12 [Command] name = "crescent1" command = ~45$B, $F, ~x time = 12 [Command] name = "crescent2" command = ~45$B, F, y time = 12 [Command] name = "crescent2" command = ~45$B, F, ~y time = 12 [Command] name = "crescent3" command = ~45$B, F, z time = 12 [Command] name = "crescent3" command = ~45$B, F, ~z time = 12 [Command] name = "crescent4" command = ~$B, F, x time = 12 [Command] name = "crescent4" command = ~$B, F, ~x time = 12 [Command] name = "crescent5" command = ~$B, F, y time = 12 [Command] name = "crescent5" command = ~$B, F, ~y time = 12 [Command] name = "crescent6" command = ~$B, F, z time = 12 [Command] name = "crescent6" command = ~$B, F, ~z time = 12 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "longjump" command = D, $U time = 18 [Command] name = "FF" command = F, F time = 12 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+a time = 10 [Command] name = "gc" command = y+b time = 10 [Command] name = "oc" command = z+c time = 10 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "chargec" command = /c time = 1 [Command] name = "chargez" command = /z time = 1 [Command];(前ブロッキングコマンド) name = "block" command = F time = 1 [Command];(下ブロッキングコマンド) name = "block2" command = D time = 1 [Command];(グルーヴセレクト用) name = "up" command = U time = 3 [Command];(グルーヴセレクト用) name = "down" command = D time = 3 [Command] name = "back" command = B time = 1 [Command] name = "downback" command = DB time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;ソニックハリケーン [State -1, hadouken] type = ChangeState value = 3200 triggerall = !var(59) triggerall = roundstate = 2 triggerall = !NumProjID(1005) && !NumProjID(3205) triggerall = ((!var(20) || var(20) = 2 || (var(20) = 6 && !var(18))) && Power >= 3000) || (var(20) = 3 && (100*life/const(data.life))<=30 && var(14)) || (var(15) && Power >= 1000) || var(43) triggerall = Command = "thermidor" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger4 = StateNo = 211 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger6 = StateNo = 221 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && (var(16) || animelemtime(4) < 0) trigger9 = StateNo = 241 && (var(16) || animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 250 && var(16) trigger11 = StateNo = 251 && (var(16) || animelemtime(4) < 0) trigger12 = StateNo = 400 trigger13 = StateNo = 410 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger14 = StateNo = 420 && (var(16) || animelemtime(4) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(4) < 0)) trigger15 = StateNo = 430 trigger16 = StateNo = 440 && (var(16) || animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger17 = StateNo = 450 && (var(16) || animelemtime(3) < 2 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 2)) trigger18 = StateNo = 300 && (var(16) || animelemtime(4) < 0) trigger19 = StateNo = 310 && (var(16) || animelemtime(2) < 0) trigger20 = StateNo = 320 && (var(16) || animelemtime(4) < 0) trigger21 = StateNo = 330 && (var(16) || animelemtime(5) < 0) trigger22 = (StateNo = [1000,1199]) && var(36) && var(16) trigger23 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) trigger24 = (StateNo = [1000,1199]) && (var(20) = 2 || var(20) = 6) trigger25 = StateNo = 3000 && (var(20) = 2 || var(20) = 6) && time > 50 trigger26 = StateNo = 3100 && (var(20) = 2 || var(20) = 6) && time > 51 trigger27 = StateNo = 3101 && (var(20) = 2 || var(20) = 6) trigger28 = StateNo = 3102 && (var(20) = 2 || var(20) = 6) trigger29 = StateNo = 3105 && (var(20) = 2 || var(20) = 6) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;トータルワイプアウト(通常) [State -1, hadouken] type = ChangeState value = 3000 triggerall = !var(59) triggerall = !var(16) triggerall = roundstate = 2 triggerall = ((!var(20) || var(20) = 4 || var(20) = 6) && Power >= 1000) || (var(20) = 1 && Power >= 1500) || (var(20) = 2 && Power >= 3000) || (var(20) = 3 && (100*life/const(data.life))<=30) || var(43) || var(14) triggerall = Command = "excessive1" || Command = "excessive2" || Command = "excessive3" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger4 = StateNo = 211 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && (animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger6 = StateNo = 221 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && animelemtime(4) < 0 trigger9 = StateNo = 241 && (animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 400 trigger11 = StateNo = 410 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 420 && (animelemtime(4) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(4) < 0)) trigger13 = StateNo = 430 trigger14 = StateNo = 440 && (animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger15 = StateNo = 450 && (animelemtime(3) < 2 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 2)) trigger16 = StateNo = 300 && animelemtime(4) < 0 trigger17 = StateNo = 310 && animelemtime(2) < 0 trigger18 = StateNo = 320 && animelemtime(4) < 0 trigger19 = StateNo = 330 && animelemtime(5) < 0 trigger20 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) trigger21 = (StateNo = [1000,1199]) && (var(20) = 2 || var(20) = 6) trigger22 = StateNo = 3100 && (var(20) = 2 || var(20) = 6) && time > 51 trigger23 = StateNo = 3101 && (var(20) = 2 || var(20) = 6) trigger24 = StateNo = 3102 && (var(20) = 2 || var(20) = 6) trigger25 = StateNo = 3105 && (var(20) = 2 || var(20) = 6) trigger26 = StateNo = 3200 && (var(20) = 2 || var(20) = 6) && time > 51 ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Light Arching Emerald Ankle [State -1, hadouken] type = ChangeState value = 1100 triggerall = !var(59) triggerall = !var(16) triggerall = roundstate = 2 triggerall = Command = "ankle1" || Command = "ankle1" || Command = "ankle1" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (animelemtime(3) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 0)) trigger4 = StateNo = 211 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && animelemtime(3) < 0 trigger6 = StateNo = 221 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && animelemtime(4) < 0 trigger9 = StateNo = 241 && (animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 400 trigger11 = StateNo = 410 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 420 && animelemtime(3) < 0 trigger13 = StateNo = 430 && animelemtime(3) < 0 trigger14 = StateNo = 440 && animelemtime(3) < 0 trigger15 = StateNo = 450 && animelemtime(3) < 0 trigger16 = StateNo = 300 && animelemtime(4) < 0 trigger17 = StateNo = 310 && animelemtime(2) < 0 trigger18 = StateNo = 320 && animelemtime(4) < 0 trigger19 = StateNo = 330 && animelemtime(5) < 0 trigger20 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Medium Arching Emerald Ankle [State -1, hadouken] type = ChangeState value = 1110 triggerall = !var(59) triggerall = !var(16) triggerall = roundstate = 2 triggerall = Command = "ankle2" || Command = "ankle2" || Command = "ankle2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (animelemtime(3) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 0)) trigger4 = StateNo = 211 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && animelemtime(3) < 0 trigger6 = StateNo = 221 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && animelemtime(4) < 0 trigger9 = StateNo = 241 && (animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 400 trigger11 = StateNo = 410 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 420 && animelemtime(3) < 0 trigger13 = StateNo = 430 && animelemtime(3) < 0 trigger14 = StateNo = 440 && animelemtime(3) < 0 trigger15 = StateNo = 450 && animelemtime(3) < 0 trigger16 = StateNo = 300 && animelemtime(4) < 0 trigger17 = StateNo = 310 && animelemtime(2) < 0 trigger18 = StateNo = 320 && animelemtime(4) < 0 trigger19 = StateNo = 330 && animelemtime(5) < 0 trigger20 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Heavy Arching Emerald Ankle [State -1, hadouken] type = ChangeState value = 1120 triggerall = !var(59) triggerall = !var(16) triggerall = roundstate = 2 triggerall = Command = "ankle3" || Command = "ankle3" || Command = "ankle3" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (animelemtime(3) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 0)) trigger4 = StateNo = 211 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && animelemtime(3) < 0 trigger6 = StateNo = 221 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && animelemtime(4) < 0 trigger9 = StateNo = 241 && (animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 400 trigger11 = StateNo = 410 && (animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 420 && animelemtime(3) < 0 trigger13 = StateNo = 430 && animelemtime(3) < 0 trigger14 = StateNo = 440 && animelemtime(3) < 0 trigger15 = StateNo = 450 && animelemtime(3) < 0 trigger16 = StateNo = 300 && animelemtime(4) < 0 trigger17 = StateNo = 310 && animelemtime(2) < 0 trigger18 = StateNo = 320 && animelemtime(4) < 0 trigger19 = StateNo = 330 && animelemtime(5) < 0 trigger20 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, hadouken] type = ChangeState value = 1100 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = Command = "ankle4" || Command = "ankle4" || Command = "ankle4" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = (StateNo = [195,799]) && statetype != A trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, hadouken] type = ChangeState value = 1110 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = Command = "ankle5" || Command = "ankle5" || Command = "ankle5" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = (StateNo = [195,799]) && statetype != A trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, hadouken] type = ChangeState value = 1120 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = Command = "ankle6" || Command = "ankle6" || Command = "ankle6" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = (StateNo = [195,799]) && statetype != A trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Crescent Sucker [State -1, reppuken] type = ChangeState value = 1000 triggerall = !var(59) triggerall = roundstate = 2 triggerall = !NumProj triggerall = Command = "crescent1" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) > 1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 201 trigger4 = StateNo = 210 && (var(16) || animelemtime(3) < 0) trigger5 = StateNo = 211 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger6 = StateNo = 220 && (var(16) || animelemtime(4) < 0) trigger7 = StateNo = 221 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger8 = StateNo = 230 && (var(16) || animelemtime(3) < 0) trigger9 = StateNo = 231 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 240 && (var(16) || animelemtime(3) < 0) trigger11 = StateNo = 241 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 250 && (var(16) || animelemtime(4) < 0) trigger13 = StateNo = 251 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger14 = StateNo = 400 trigger15 = StateNo = 410 && (var(16) || animelemtime(4) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(4) < 0)) trigger16 = StateNo = 420 && (var(16) || animelemtime(4) < 0) trigger17 = StateNo = 430 trigger18 = StateNo = 440 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger19 = StateNo = 450 && (var(16) || animelemtime(3) < 0) trigger20 = StateNo = 300 && (var(16) || animelemtime(4) < 0) trigger21 = (StateNo = [1000,1499]) && var(36) && var(16) trigger22 = StateNo = 1121 && var(16) trigger23 = StateNo = 1550 && var(36) && var(16) trigger24 = (StateNo = [3000,3299]) && var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Crescent Sucker [State -1, reppuken] type = ChangeState value = 1005 triggerall = !var(59) triggerall = roundstate = 2 triggerall = !NumProj triggerall = Command = "crescent2" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) > 1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 201 trigger4 = StateNo = 210 && (var(16) || animelemtime(3) < 0) trigger5 = StateNo = 211 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger6 = StateNo = 220 && (var(16) || animelemtime(4) < 0) trigger7 = StateNo = 221 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger8 = StateNo = 230 && (var(16) || animelemtime(3) < 0) trigger9 = StateNo = 231 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 240 && (var(16) || animelemtime(3) < 0) trigger11 = StateNo = 241 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 250 && (var(16) || animelemtime(4) < 0) trigger13 = StateNo = 251 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger14 = StateNo = 400 trigger15 = StateNo = 410 && (var(16) || animelemtime(4) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(4) < 0)) trigger16 = StateNo = 420 && (var(16) || animelemtime(4) < 0) trigger17 = StateNo = 430 trigger18 = StateNo = 440 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger19 = StateNo = 450 && (var(16) || animelemtime(3) < 0) trigger20 = StateNo = 300 && (var(16) || animelemtime(4) < 0) trigger21 = (StateNo = [1000,1499]) && var(36) && var(16) trigger22 = StateNo = 1121 && var(16) trigger23 = StateNo = 1550 && var(36) && var(16) trigger24 = (StateNo = [3000,3299]) && var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Double Crescent Sucker [State -1, reppuken] type = ChangeState value = 1010 triggerall = !var(59) triggerall = roundstate = 2 triggerall = !NumProj triggerall = Command = "crescent3" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) > 1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 201 trigger4 = StateNo = 210 && (var(16) || animelemtime(3) < 0) trigger5 = StateNo = 211 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger6 = StateNo = 220 && (var(16) || animelemtime(4) < 0) trigger7 = StateNo = 221 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger8 = StateNo = 230 && (var(16) || animelemtime(3) < 0) trigger9 = StateNo = 231 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 240 && (var(16) || animelemtime(3) < 0) trigger11 = StateNo = 241 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2)) trigger12 = StateNo = 250 && (var(16) || animelemtime(4) < 0) trigger13 = StateNo = 251 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger14 = StateNo = 400 trigger15 = StateNo = 410 && (var(16) || animelemtime(4) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(4) < 0)) trigger16 = StateNo = 420 && (var(16) || animelemtime(4) < 0) trigger17 = StateNo = 430 trigger18 = StateNo = 440 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2)) trigger19 = StateNo = 450 && (var(16) || animelemtime(3) < 0) trigger20 = StateNo = 300 && (var(16) || animelemtime(4) < 0) trigger21 = (StateNo = [1000,1499]) && var(36) && var(16) trigger22 = StateNo = 1121 && var(16) trigger23 = StateNo = 1550 && var(36) && var(16) trigger24 = (StateNo = [3000,3299]) && var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; A-Groove Crescent Sucker Strength Var [State -1, hadouken] type = ChangeState value = 1000 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = !NumProjID(1005) && !NumProjID(3205) triggerall = Command = "crescent4" || Command = "crescent4" || Command = "crescent4" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = [195,799] trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; A-Groove Crescent Sucker Strength Var [State -1, hadouken] type = ChangeState value = 1005 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = !NumProjID(1005) && !NumProjID(3205) triggerall = Command = "crescent5" || Command = "crescent5" || Command = "crescent5" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = [195,799] trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; A-Groove Crescent Sucker Strength Var [State -1, hadouken] type = ChangeState value = 1010 triggerall = !var(59) triggerall = var(16) triggerall = roundstate = 2 triggerall = !NumProjID(1005) && !NumProjID(3205) triggerall = Command = "crescent5" || Command = "crescent5" || Command = "crescent5" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = [195,799] trigger3 = (StateNo = [1000,1199]) && var(36) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;ガードキャンセル攻撃 [State -1] type = ChangeState value = 2800 triggerall = !var(59) triggerall = roundstate = 2 triggerall = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153 triggerall = Command = "gc" && command != "holddown" && Command = "holdfwd" trigger1 = Power >= 1000 && (!var(20) || var(20) = 4 || var(20) = 6) trigger2 = Power >= 1500 && var(20) = 1 trigger3 = Power >= 3000 && var(20) = 3 ;--------------------------------------------------------------------------- ;ガードキャンセル移動(前) [State -1] type = ChangeState value = 810 triggerall = !var(59) triggerall = roundstate = 2 triggerall = var(20) = 4 || var(20) = 6 triggerall = Power >= 1000 triggerall = Command = "recovery" && command != "holddown" && Command = "holdfwd" trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = stateno = 153 ;--------------------------------------------------------------------------- ;ガードキャンセル移動(後) [State -1] type = ChangeState value = 820 triggerall = !var(59) triggerall = roundstate = 2 triggerall = var(20) = 4 || var(20) = 6 triggerall = Power >= 1000 triggerall = Command = "recovery" && command != "holddown" && Command = "holdback" trigger1 = stateno = 150 trigger2 = stateno = 151 trigger3 = stateno = 152 trigger4 = stateno = 153 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = !var(59) triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2) trigger2 = StateNo = 200 trigger3 = StateNo = 210 && (animelemtime(3) < 0 || ((var(36) = 1||var(36) = 2) && animelemtime(3) < 0)) trigger4 = StateNo = 211 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger5 = StateNo = 220 && (var(16) || animelemtime(3) < 0) trigger6 = StateNo = 221 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger7 = StateNo = 230 trigger8 = StateNo = 240 && (var(16) || animelemtime(4) < 0) trigger9 = StateNo = 241 && (var(16) || animelemtime(3) < 2 || (var(36) = 1||var(36) = 2)) trigger10 = StateNo = 250 && var(16) trigger11 = StateNo = 251 && (var(16) || animelemtime(4) < 0) trigger12 = StateNo = 400 trigger13 = StateNo = 410 && (var(16) || animelemtime(2) < 2 || (var(36) = 1||var(36) = 2)) trigger14 = StateNo = 420 && (var(16) || animelemtime(3) < 0) trigger15 = StateNo = 430 && (var(16) || animelemtime(3) < 0) trigger16 = StateNo = 440 && (var(16) || animelemtime(3) < 0) trigger17 = StateNo = 450 && (var(16) || animelemtime(3) < 0) trigger18 = StateNo = 300 && (var(16) || animelemtime(4) < 0) trigger19 = StateNo = 310 && (var(16) || animelemtime(2) < 0) trigger20 = StateNo = 315 && var(16) trigger21 = StateNo = 320 && (var(16) || animelemtime(4) < 0) trigger22 = StateNo = 330 && (var(16) || animelemtime(5) < 0) trigger23 = (StateNo = [1000,1199]) && var(36) && var(16) trigger24 = (StateNo = [3000,3199]) && Var(5) = 1 && (var(36) = 1||var(36) = 3) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ラン [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !var(59) triggerall = var(20) = 3 || var(20) = 4 || var(20) = 5 || var(20) = 6 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;ステップ [State -1, Run Fwd] type = ChangeState value = 102 triggerall = !var(59) triggerall = !var(20) || var(20) = 1 || var(20) = 2 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = !var(59) trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;受身 [State -1] type = ChangeState value = 5201 triggerall = !var(59) triggerall = !var(1) triggerall = var(20) = 1 || var(20) = 4 || var(20) = 5 || var(20) = 6 triggerall = Alive triggerall = StateNo = 5050 || StateNo = 5071 triggerall = Vel Y > 0 triggerall = Pos Y >= 10 trigger1 = command = "recovery" persistent = 0 ;--------------------------------------------------------------------------- ;回り込み [State -1] type = ChangeState value = 800 triggerall = !var(59) triggerall = roundstate = 2 triggerall = ((!var(20) || var(20) = 1 || var(20) = 4) && command = "recovery") || (var(20) = 6 && command = "holdfwd" && command = "recovery") triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && time < 2 trigger3 = StateNo = 210 && time < 2 trigger4 = StateNo = 211 && time < 2 trigger5 = StateNo = 220 && time < 2 trigger6 = StateNo = 221 && time < 2 trigger7 = StateNo = 230 && time < 2 trigger8 = StateNo = 240 && time < 2 trigger9 = StateNo = 241 && time < 2 trigger10 = StateNo = 251 && time < 2 trigger11 = StateNo = 400 && time < 2 trigger12 = StateNo = 410 && time < 2 trigger13 = StateNo = 420 && time < 2 trigger14 = StateNo = 430 && time < 2 trigger15 = StateNo = 440 && time < 2 trigger16 = StateNo = 450 && time < 2 trigger17 = StateNo = 300 && time < 2 trigger18 = StateNo = 310 && time < 2 trigger19 = StateNo = 320 && time < 2 trigger20 = StateNo = 330 && time < 2 trigger21 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger22 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;避け [State -1] type = ChangeState value = 830 triggerall = !var(59) triggerall = roundstate = 2 triggerall = var(20) = 3 || var(20) = 6 triggerall = command = "recovery" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && time < 2 trigger3 = StateNo = 210 && time < 2 trigger4 = StateNo = 211 && time < 2 trigger5 = StateNo = 220 && time < 2 trigger6 = StateNo = 221 && time < 2 trigger7 = StateNo = 230 && time < 2 trigger8 = StateNo = 240 && time < 2 trigger9 = StateNo = 241 && time < 2 trigger10 = StateNo = 251 && time < 2 trigger11 = StateNo = 400 && time < 2 trigger12 = StateNo = 410 && time < 2 trigger13 = StateNo = 420 && time < 2 trigger14 = StateNo = 430 && time < 2 trigger15 = StateNo = 440 && time < 2 trigger16 = StateNo = 450 && time < 2 trigger17 = StateNo = 300 && time < 2 trigger18 = StateNo = 310 && time < 2 trigger19 = StateNo = 320 && time < 2 trigger20 = StateNo = 330 && time < 2 trigger21 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger22 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;パワー溜め [State -1] type = ChangeState value = 850 triggerall = !var(59) triggerall = roundstate = 2 triggerall = (power < 1000 && var(20) = 3) || (power < 3000 && var(20) = 6) triggerall = !var(15) && !var(16) && !var(14) triggerall = (command = "chargec" && command = "chargez") triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && time < 2 trigger3 = StateNo = 210 && time < 2 trigger4 = StateNo = 211 && time < 2 trigger5 = StateNo = 220 && time < 2 trigger6 = StateNo = 221 && time < 2 trigger7 = StateNo = 230 && time < 2 trigger8 = StateNo = 240 && time < 2 trigger9 = StateNo = 241 && time < 2 trigger10 = StateNo = 251 && time < 2 trigger11 = StateNo = 400 && time < 2 trigger12 = StateNo = 410 && time < 2 trigger13 = StateNo = 420 && time < 2 trigger14 = StateNo = 430 && time < 2 trigger15 = StateNo = 440 && time < 2 trigger16 = StateNo = 450 && time < 2 trigger17 = StateNo = 300 && time < 2 trigger18 = StateNo = 310 && time < 2 trigger19 = StateNo = 320 && time < 2 trigger20 = StateNo = 330 && time < 2 ;--------------------------------------------------------------------------- ;パワーMAX発動 [State -1] type = ChangeState value = 860 triggerall = !var(59) triggerall = (var(20) = 4 && Command = "oc") || (var(20) = 6 && Command = "gc") triggerall = Power >= 1000 triggerall = !var(15) && !var(16) triggerall = roundstate = 2 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && time < 2 trigger3 = StateNo = 210 && time < 2 trigger4 = StateNo = 211 && time < 2 trigger5 = StateNo = 220 && time < 2 trigger6 = StateNo = 221 && time < 2 trigger7 = StateNo = 230 && time < 2 trigger8 = StateNo = 240 && time < 2 trigger9 = StateNo = 241 && time < 2 trigger10 = StateNo = 251 && time < 2 trigger11 = StateNo = 400 && time < 2 trigger12 = StateNo = 410 && time < 2 trigger13 = StateNo = 420 && time < 2 trigger14 = StateNo = 430 && time < 2 trigger15 = StateNo = 440 && time < 2 trigger16 = StateNo = 450 && time < 2 trigger17 = StateNo = 300 && time < 2 trigger18 = StateNo = 310 && time < 2 trigger19 = StateNo = 320 && time < 2 trigger20 = StateNo = 330 && time < 2 ;--------------------------------------------------------------------------- ;オリコン発動(地上) [State -1] type = ChangeState value = 870 triggerall = !var(59) triggerall = var(20) = 1 || var(20) = 6 triggerall = Power >= 3000 && Command = "oc" triggerall = !var(15) && !var(16) triggerall = roundstate = 2 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && time < 2 trigger3 = StateNo = 210 && time < 2 trigger4 = StateNo = 211 && time < 2 trigger5 = StateNo = 220 && time < 2 trigger6 = StateNo = 221 && time < 2 trigger7 = StateNo = 230 && time < 2 trigger8 = StateNo = 240 && time < 2 trigger9 = StateNo = 241 && time < 2 trigger10 = StateNo = 251 && time < 2 trigger11 = StateNo = 400 && time < 2 trigger12 = StateNo = 410 && time < 2 trigger13 = StateNo = 420 && time < 2 trigger14 = StateNo = 430 && time < 2 trigger15 = StateNo = 440 && time < 2 trigger16 = StateNo = 450 && time < 2 trigger17 = StateNo = 300 && time < 2 trigger18 = StateNo = 310 && time < 2 trigger19 = StateNo = 320 && time < 2 trigger20 = StateNo = 330 && time < 2 ;--------------------------------------------------------------------------- ;オリコン発動(空中) [State -1] type = ChangeState value = 875 triggerall = !var(59) triggerall = !var(4) triggerall = var(20) = 1 || var(20) = 6 triggerall = Power >= 3000 && Command = "oc" triggerall = !var(15) && !var(16) triggerall = roundstate = 2 triggerall = statetype = A trigger1 = ctrl trigger2 = StateNo = 250 && time < 2 trigger3 = StateNo = 600 && time < 2 trigger4 = StateNo = 610 && time < 2 trigger5 = StateNo = 611 && time < 2 trigger6 = StateNo = 620 && time < 2 trigger7 = StateNo = 621 && time < 2 trigger8 = StateNo = 630 && time < 2 trigger9 = StateNo = 631 && time < 2 trigger10 = StateNo = 640 && time < 2 trigger11 = StateNo = 641 && time < 2 trigger12 = StateNo = 650 && time < 2 trigger13 = StateNo = 651 && time < 2 ;--------------------------------------------------------------------------- ;投げ [State -1, Throw] type = ChangeState value = 900 triggerall = !var(59) triggerall = roundstate = 2 triggerall = (command = "holdfwd" || command = "holdback") && (command = "z" || command = "c") triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = P2bodydist X = [-const(size.ground.front),22] trigger1 = p2statetype = S || p2statetype = C trigger1 = p2movetype != H || var(16) ;--------------------------------------------------------------------------- [State -1, Taunt] type = ChangeState value = 300 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" && Command = "holdfwd" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1899]) && var(36) && var(16) trigger4 = StateNo = 1911 && animelemtime(5) > 2 && var(16) trigger5 = StateNo = 1912 && animelemtime(4) > 2 && var(16) trigger6 = (StateNo = [2000,2999]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;フライングバスタードロップ [State -1, Throw] type = ChangeState value = 930 triggerall = !var(59) triggerall = roundstate = 2 triggerall = (command = "holdfwd" || command = "holdback" || command = "holddown") && command = "c" triggerall = statetype = A triggerall = ctrl triggerall = P2bodydist X = [-const(size.ground.front),9] triggerall = P2bodydist Y = [-86,-enemynear,const(size.head.pos.y)-78] trigger1 = p2statetype = A trigger1 = p2movetype != H || var(16) ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Taunt] type = ChangeState value = 200 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && Time > 4 trigger3 = StateNo = 230 && Time > 4 trigger4 = StateNo = 400 && Time > 4 trigger5 = StateNo = 430 && Time > 4 trigger6 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger7 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;遠距離立ち中パンチ [State -1, Taunt] type = ChangeState value = 210 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;近距離立ち強パンチ [State -1, Taunt] type = ChangeState value = 221 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = P2BodyDist X <= 25 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;カウンター攻撃(パンチ) [State -1, Taunt] type = ChangeState value = 221 triggerall = roundstate = 2 triggerall = !var(59) triggerall = command = "x" || command = "y" || command = "z" trigger1 = StateNo = 830 && Time =[14,24] ;--------------------------------------------------------------------------- ;遠距離立ち強パンチ [State -1, Taunt] type = ChangeState value = 220 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Taunt] type = ChangeState value = 230 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && Time > 4 trigger3 = StateNo = 230 && Time > 4 trigger4 = StateNo = 400 && Time > 4 trigger5 = StateNo = 430 && Time > 4 trigger6 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger7 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;遠距離立ち中キック [State -1, Taunt] type = ChangeState value = 240 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;近距離立ち強キック [State -1, Taunt] type = ChangeState value = 251 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = P2BodyDist X <= 25 triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;遠距離立ち強キック [State -1, Taunt] type = ChangeState value = 250 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "c" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;カウンター攻撃(キック) [State -1, Taunt] type = ChangeState value = 240 triggerall = roundstate = 2 triggerall = !var(59) triggerall = command = "a" || command = "b" || command = "c" trigger1 = StateNo = 830 && Time =[14,24] ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1] type = ChangeState value = 400 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && Time > 4 trigger3 = StateNo = 230 && Time > 4 trigger4 = StateNo = 400 && Time > 4 trigger5 = StateNo = 430 && Time > 4 trigger6 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger7 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ中パンチ [State -1] type = ChangeState value = 410 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1] type = ChangeState value = 420 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1] type = ChangeState value = 430 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && Time > 4 trigger3 = StateNo = 230 && Time > 4 trigger4 = StateNo = 400 && Time > 4 trigger5 = StateNo = 430 && Time > 4 trigger6 = StateNo = 440 && Time > 8 trigger7 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger8 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ中キック [State -1] type = ChangeState value = 440 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = StateNo = 200 && Time > 4 trigger3 = StateNo = 230 && Time > 4 trigger4 = StateNo = 400 && Time > 4 trigger5 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger6 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1] type = ChangeState value = 450 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) trigger3 = (StateNo = [1000,1199]) && var(36) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ弱パンチ [State -1] type = ChangeState value = 600 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ中パンチ [State -1] type = ChangeState value = 610 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ強パンチ [State -1] type = ChangeState value = 620 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ弱キック [State -1] type = ChangeState value = 630 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ中キック [State -1] type = ChangeState value = 640 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;--------------------------------------------------------------------------- ;ジャンプ強キック [State -1] type = ChangeState value = 650 triggerall = !var(59) triggerall = roundstate = 2 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = (StateNo = [195,799]) && (var(36) = 1||var(36) = 2) && var(16) ignorehitpause = 0 ;---------------------------------------------------------------------------