;==================================================================; ; To change the ; ; settings in EX-Groove, ; ; edit this file. ; ;==================================================================; ;--------------------------------------------------------------------------- [Statedef 10010] type = S anim = 1 ;===================================================; ; To change the X-Axis of the Groove Point, ; ; set Var(20) accordingly. ; ; グルーヴポイントの表示X座標補正 ; ; (var(20)の数値を弄ってください) ; ;===================================================; [State 10010, GROOVE POINT X-Axis] type = ParentVarSet trigger1 = root, NumHelper(6500) var(20) = -40 ;+...Foward ;-...Back ;===================================================; ; To change the Y-Axis of the Groove Point, ; ; set Var(21) accordingly. ; ; グルーヴポイントの表示Y座標補正 ; ; (var(21)の数値を弄ってください) ; ;===================================================; [State 10010, GROOVE POINT Y-Axis] type = ParentVarSet trigger1 = root, NumHelper(6500) var(21) = 40 ;+...Up ;-...Down ;-1..WinMUGEN default ;15..MUGEN 1.0 default [State 10010, DestroySelf] type = DestroySelf trigger1 = Time = 1 ;--------------------------------------------------------------------------- [Statedef 10001] type = S anim = 1 ;===================================================; ; GROOVE SYSTEM ; ; グルーヴシステム ; ;===================================================; [State -2, GROOVE SYSTEM] type = ParentVarSet trigger1 = Time = 0 var(20) = 0 ;0......GROOVE SYSTEM ON/グルーヴシステムの表示あり ;9001...GROOVE SYSTEM OFF/グルーヴシステムの表示なし ;===================================================; ; GROOVE EDIT ; ; グルーヴの編集しなさい ; ;===================================================; [State -2, GROOVE EDIT] type = Null triggerall = parent, Var(20) = 7 trigger1 = (var(5) := 2) ; 1 = Dash, 2 = Run trigger1 = (var(6) := 2) ; 1 = OFF, 2 = Small Jump trigger1 = (var(7) := 2) ; 1 = OFF, 2 = Just Defend trigger1 = (var(8) := 2) ; 1 = OFF, 2 = Parry trigger1 = (var(9) := 2) ; 1 = Roll, 2 = Dodge, 3 = OFF trigger1 = (var(10) := 1) ; 1 = C-Gauge, 2 = A-Gauge, 3 = P-Gauge ; 4 = S-Gauge, 5 = N-Gauge, 6 = K-Gauge trigger1 = (var(11) := 2) ; Super Combo Cancel trigger1 = (var(13) := 2) ; 1 = OFF, 2 = Counter Attack trigger1 = (var(14) := 2) ; 1 = OFF, 2 = Counter Movement trigger1 = (var(16) := 2) ; 1 = OFF, 2 = Safe Fall trigger1 = (fvar(23) := 2) ; 1 = OFF, 2 = Air Guard persistent = 1 ;===================================================; ; To disable the ; ; announcer voice, ; ; set this Var to 0. ; ;===================================================; [State -2, Announcer] type = ParentVarSet trigger1 = parent, Var(20) < 9001 fvar(7) = 1 ;0...ANNOUNCER VOICE OFF/アナウンサーの表示なし ;1...ANNOUNCER VOICE ON/アナウンサーの表示あり ;==============================================================; ; To enable/disable Groove Point display, set FVar(20) ; ; accordingly. ; ; グルーヴポイントの表示設定(FVar(20)の数値を弄ってください) ; ;=============================================================-; [State -2, GROOVE POINT] type = ParentVarSet trigger1 = parent, Var(20) < 9001 fvar(20) = 0 ;0...GROOVE POINT ON /グルーヴポイントの表示あり ;1...GROOVE POINT OFF/グルーヴポイントの表示なし ;===================================================; ; MESSAGE ICON Y-AXIS ; ;===================================================; [State -2, Message Icon Y-Axis] type = ParentVarSet trigger1 = parent, Var(20) < 9001 fvar(24) = -10 ;+...Up ;-...Down ;-10.WinMUGEN default setting ;7...MUGEN 1.0 default setting ;***************************DO NOT MODIFY**************************; ;***************************DO NOT MODIFY**************************; ;==================================================================; ; DO NOT ; ; MODIFY ANYTHING ; ; BELOW! ; ;==================================================================; ;***************************DO NOT MODIFY**************************; ;***************************DO NOT MODIFY**************************; ;--------------------------------------------------------------------------- ; Groove Edit Set [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(5) = Var(5) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(6) = Var(6) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(7) = Var(7) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(8) = Var(8) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(9) = Var(9) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(10) = Var(10) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(13) = Var(13) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(14) = Var(14) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 var(16) = Var(16) [State -2, ParentVarSet] type = ParentVarSet trigger1 = parent, Var(20) = 7 fvar(23) = FVar(23) [State 10010, DestroySelf] type = DestroySelf trigger1 = RoundState = 2